X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Fgameboard.py;h=edda43c702c146211ec0fca2f016e44c89f5c626;hb=73518c3b0cec7d960474fc9ab0a8c30a1cd41ec7;hp=33afc5de33c824d3f103ace4918dfd8da0a73b8e;hpb=42e40dc4e5a5ae8a11934b5f718c9bd4e91f06ce;p=naja.git diff --git a/naja/gameboard.py b/naja/gameboard.py index 33afc5d..edda43c 100644 --- a/naja/gameboard.py +++ b/naja/gameboard.py @@ -2,7 +2,7 @@ from random import choice from naja.constants import( BITS, DIRECTION_BITS, CONDITION_BITS, PLAYER_DEFAULTS, - MOVE, ACT) + ACT, EXAMINE) from naja.player import Player from naja import actions @@ -20,7 +20,7 @@ class GameBoard(object): self.locations = [item.copy() for item in state['locations']] self.player = player self.board_locations = board_locations - self.player_mode = MOVE + self.player_mode = EXAMINE @classmethod def new_game(cls, locations_definition, @@ -88,17 +88,68 @@ class GameBoard(object): def lose_health(self): self.health -= 1 - # TODO: Check win/lose - - def change_mode(self): + if self.health <= 0: + self.end_game(win=False) + + def gain_health(self): + if self.health < self.max_health: + self.health += 1 + + def acquire_win_token(self): + self.wins += 1 + if self.wins >= self.wins_required: + self.end_game(win=True) + + def replace_card(self, position): + location = LocationCard.new_location(choice(self.locations).copy()) + self.board_locations[position] = location + + def shift_location_row(self, change, is_vertical): + px, py = self.player.position + shifted_locations = {} + mkpos = lambda i: (px, i) if is_vertical else (i, py) + + for i in range(5): + if (px, py) == mkpos(i): + continue + new_i = (i + change) % 5 + if (px, py) == mkpos(new_i): + new_i = (new_i + change) % 5 + shifted_locations[mkpos(new_i)] = self.board_locations[mkpos(i)] + + print change, is_vertical, shifted_locations + self.board_locations.update(shifted_locations) + + def shift_locations(self, direction): + if BITS[direction] == BITS.NORTH: + self.shift_location_row(-1, is_vertical=True) + elif BITS[direction] == BITS.SOUTH: + self.shift_location_row(1, is_vertical=True) + elif BITS[direction] == BITS.EAST: + self.shift_location_row(1, is_vertical=False) + elif BITS[direction] == BITS.WEST: + self.shift_location_row(-1, is_vertical=False) + + def change_mode(self, new_mode): """Advance to the next mode""" - if self.player_mode == MOVE: - self.player_mode = ACT - elif self.player_mode == ACT: - self.player_mode = MOVE + if new_mode == self.player_mode: + raise RuntimeError("Inconsistent state. Setting mode %s to itself" + % self.player_mode) + elif new_mode in (ACT, EXAMINE): + self.player_mode = new_mode else: raise RuntimeError("Illegal player mode %s" % self.player_mode) + def end_game(self, win): + # TODO: Find a way to not have UI stuff in game logic stuff. + from naja.events import SceneChangeEvent + from naja.scenes.lose import LoseScene + from naja.scenes.win import WinScene + if win: + SceneChangeEvent.post(WinScene) + else: + SceneChangeEvent.post(LoseScene) + class LocationCard(object): """ @@ -108,6 +159,7 @@ class LocationCard(object): def __init__(self, bitwise_operand, location_actions): self.bitwise_operand = bitwise_operand self.actions = location_actions + self.check_actions() @classmethod def import_location(cls, state): @@ -135,6 +187,19 @@ class LocationCard(object): 'actions': [action.export() for action in self.actions], } + def check_actions(self): + if not self.actions: + print "Warning: Location has no actions." + self.insert_default_default_action() + if self.actions[0].required_bits: + self.insert_default_default_action() + + def insert_default_default_action(self): + self.actions.insert(0, self.build_action({ + 'action_class': 'DoNothing', + 'required_bits': [], + })) + @staticmethod def generate_bitwise_operand(): """