X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Fgameboard.py;h=edda43c702c146211ec0fca2f016e44c89f5c626;hb=73518c3b0cec7d960474fc9ab0a8c30a1cd41ec7;hp=dd0861ea0b4005cafa10e1282bee877208c7546e;hpb=2e101a5b1f6b271358fc2dbb56fc1fe6d0d53f37;p=naja.git diff --git a/naja/gameboard.py b/naja/gameboard.py index dd0861e..edda43c 100644 --- a/naja/gameboard.py +++ b/naja/gameboard.py @@ -2,7 +2,7 @@ from random import choice from naja.constants import( BITS, DIRECTION_BITS, CONDITION_BITS, PLAYER_DEFAULTS, - MOVE, ACT, EXAMINE) + ACT, EXAMINE) from naja.player import Player from naja import actions @@ -20,7 +20,7 @@ class GameBoard(object): self.locations = [item.copy() for item in state['locations']] self.player = player self.board_locations = board_locations - self.player_mode = MOVE + self.player_mode = EXAMINE @classmethod def new_game(cls, locations_definition, @@ -104,12 +104,38 @@ class GameBoard(object): location = LocationCard.new_location(choice(self.locations).copy()) self.board_locations[position] = location + def shift_location_row(self, change, is_vertical): + px, py = self.player.position + shifted_locations = {} + mkpos = lambda i: (px, i) if is_vertical else (i, py) + + for i in range(5): + if (px, py) == mkpos(i): + continue + new_i = (i + change) % 5 + if (px, py) == mkpos(new_i): + new_i = (new_i + change) % 5 + shifted_locations[mkpos(new_i)] = self.board_locations[mkpos(i)] + + print change, is_vertical, shifted_locations + self.board_locations.update(shifted_locations) + + def shift_locations(self, direction): + if BITS[direction] == BITS.NORTH: + self.shift_location_row(-1, is_vertical=True) + elif BITS[direction] == BITS.SOUTH: + self.shift_location_row(1, is_vertical=True) + elif BITS[direction] == BITS.EAST: + self.shift_location_row(1, is_vertical=False) + elif BITS[direction] == BITS.WEST: + self.shift_location_row(-1, is_vertical=False) + def change_mode(self, new_mode): """Advance to the next mode""" if new_mode == self.player_mode: raise RuntimeError("Inconsistent state. Setting mode %s to itself" % self.player_mode) - elif new_mode in (MOVE, ACT, EXAMINE): + elif new_mode in (ACT, EXAMINE): self.player_mode = new_mode else: raise RuntimeError("Illegal player mode %s" % self.player_mode)