X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Fgameboard.py;h=f3e6f58567ecd962db71cb9c356c3b34ec32a561;hb=616e138c8fa95c96280bc367e908178737ca180b;hp=33afc5de33c824d3f103ace4918dfd8da0a73b8e;hpb=42e40dc4e5a5ae8a11934b5f718c9bd4e91f06ce;p=naja.git diff --git a/naja/gameboard.py b/naja/gameboard.py index 33afc5d..f3e6f58 100644 --- a/naja/gameboard.py +++ b/naja/gameboard.py @@ -88,7 +88,21 @@ class GameBoard(object): def lose_health(self): self.health -= 1 - # TODO: Check win/lose + if self.health <= 0: + self.end_game(win=False) + + def gain_health(self): + if self.health < self.max_health: + self.health += 1 + + def acquire_win_token(self): + self.wins += 1 + if self.wins >= self.wins_required: + self.end_game(win=True) + + def replace_card(self, position): + location = LocationCard.new_location(choice(self.locations).copy()) + self.board_locations[position] = location def change_mode(self): """Advance to the next mode""" @@ -99,6 +113,16 @@ class GameBoard(object): else: raise RuntimeError("Illegal player mode %s" % self.player_mode) + def end_game(self, win): + # TODO: Find a way to not have UI stuff in game logic stuff. + from naja.events import SceneChangeEvent + from naja.scenes.lose import LoseScene + from naja.scenes.win import WinScene + if win: + SceneChangeEvent.post(WinScene) + else: + SceneChangeEvent.post(LoseScene) + class LocationCard(object): """ @@ -108,6 +132,7 @@ class LocationCard(object): def __init__(self, bitwise_operand, location_actions): self.bitwise_operand = bitwise_operand self.actions = location_actions + self.check_actions() @classmethod def import_location(cls, state): @@ -135,6 +160,19 @@ class LocationCard(object): 'actions': [action.export() for action in self.actions], } + def check_actions(self): + if not self.actions: + print "Warning: Location has no actions." + self.insert_default_default_action() + if self.actions[0].required_bits: + self.insert_default_default_action() + + def insert_default_default_action(self): + self.actions.insert(0, self.build_action({ + 'action_class': 'DoNothing', + 'required_bits': [], + })) + @staticmethod def generate_bitwise_operand(): """