X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Fgameboard.py;h=f3e6f58567ecd962db71cb9c356c3b34ec32a561;hb=72a347097e53a92bedda692da7cdb34f8b370437;hp=ae80b8c887e926ceaa27af72b76f25ab3ad6a832;hpb=520e32c0dbfb3cdfdf63ea762429f259fe8b7435;p=naja.git diff --git a/naja/gameboard.py b/naja/gameboard.py index ae80b8c..f3e6f58 100644 --- a/naja/gameboard.py +++ b/naja/gameboard.py @@ -88,11 +88,17 @@ class GameBoard(object): def lose_health(self): self.health -= 1 - # TODO: Check win/lose + if self.health <= 0: + self.end_game(win=False) + + def gain_health(self): + if self.health < self.max_health: + self.health += 1 def acquire_win_token(self): self.wins += 1 - # TODO: Check win/lose + if self.wins >= self.wins_required: + self.end_game(win=True) def replace_card(self, position): location = LocationCard.new_location(choice(self.locations).copy()) @@ -107,6 +113,16 @@ class GameBoard(object): else: raise RuntimeError("Illegal player mode %s" % self.player_mode) + def end_game(self, win): + # TODO: Find a way to not have UI stuff in game logic stuff. + from naja.events import SceneChangeEvent + from naja.scenes.lose import LoseScene + from naja.scenes.win import WinScene + if win: + SceneChangeEvent.post(WinScene) + else: + SceneChangeEvent.post(LoseScene) + class LocationCard(object): """