X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Fgameboard.py;h=f3e6f58567ecd962db71cb9c356c3b34ec32a561;hb=ee043bf16a47565d7781bd8a357f803a98bd8a4b;hp=b03a2092ab9dfe48fe1b7cbbe9a8f416c074a3f2;hpb=d9f031952493664849860837041f99b4252f7509;p=naja.git diff --git a/naja/gameboard.py b/naja/gameboard.py index b03a209..f3e6f58 100644 --- a/naja/gameboard.py +++ b/naja/gameboard.py @@ -88,7 +88,8 @@ class GameBoard(object): def lose_health(self): self.health -= 1 - # TODO: Check win/lose + if self.health <= 0: + self.end_game(win=False) def gain_health(self): if self.health < self.max_health: @@ -96,7 +97,8 @@ class GameBoard(object): def acquire_win_token(self): self.wins += 1 - # TODO: Check win/lose + if self.wins >= self.wins_required: + self.end_game(win=True) def replace_card(self, position): location = LocationCard.new_location(choice(self.locations).copy()) @@ -111,6 +113,16 @@ class GameBoard(object): else: raise RuntimeError("Illegal player mode %s" % self.player_mode) + def end_game(self, win): + # TODO: Find a way to not have UI stuff in game logic stuff. + from naja.events import SceneChangeEvent + from naja.scenes.lose import LoseScene + from naja.scenes.win import WinScene + if win: + SceneChangeEvent.post(WinScene) + else: + SceneChangeEvent.post(LoseScene) + class LocationCard(object): """