X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Fgamestate.py;h=71abcc73a00eff7982eedadd5cb726120f4b3450;hb=ee32cda1beebfdc07234f393bf39bb948b36a39a;hp=a82cec8e6f5de9f9229f63a950b4c12d5d9acb65;hpb=e85dd79c4d2100eb11ac8d55833b63ee8f736b9d;p=naja.git diff --git a/naja/gamestate.py b/naja/gamestate.py index a82cec8..71abcc7 100644 --- a/naja/gamestate.py +++ b/naja/gamestate.py @@ -3,6 +3,7 @@ The current game state. """ from naja.gameboard import GameBoard +from naja.constants import BITS class GameState(object): @@ -11,8 +12,18 @@ class GameState(object): """ def __init__(self): + # This is a very simple deck to allow testing more drawing logic + # on tiles. These will need to be replaced with better stuff. self.gameboard = GameBoard.new_game( - locations_definition=[{'actions': []}]) # TODO: we will need some of these :) + locations_definition=[ + {'actions': []}, + {'actions': [{'required_bits': [BITS['CYAN']], + 'action_class': 'DoNothing'}]}, + {'actions': [{'required_bits': [BITS['YELLOW']], + 'action_class': 'DoNothing'}]}, + {'actions': [{'required_bits': [BITS['YELLOW'], BITS['MAGENTA']], + 'action_class': 'DoNothing'}]}, + ]) @property def player(self):