X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Fgamestate.py;h=8d00756f8c85c318f7d30a224683f75c6b274f76;hb=67e79ba3fbe96590efa50a73fe983c2810efdd0f;hp=96e55056bf862b5243aed0198bd46e8a0ce097a7;hpb=380c2dd6953b2f0cd06de6a4dd6a30f61121c7a9;p=naja.git diff --git a/naja/gamestate.py b/naja/gamestate.py index 96e5505..8d00756 100644 --- a/naja/gamestate.py +++ b/naja/gamestate.py @@ -2,9 +2,8 @@ The current game state. """ -from .constants import BITS -from .gameboard import GameBoard -from .player import Player +from naja.gameboard import GameBoard +from naja.constants import BITS class GameState(object): @@ -12,14 +11,24 @@ class GameState(object): Naja game state. """ - INITIAL_BITS = ( - BITS.NORTH | BITS.SOUTH | - BITS.EAST | BITS.WEST - ) - MAX_HEALTH = 4 - WINS_REQUIRED = 4 - def __init__(self): - self.player = Player(self.INITIAL_BITS, (0, 0)) - self.gameboard = GameBoard( - self.player, self.MAX_HEALTH, self.WINS_REQUIRED) + # This is a very simple deck to allow testing more drawing logic + # on tiles. These will need to be replaced with better stuff. + self.gameboard = GameBoard.new_game( + locations_definition=[ + {'actions': []}, + {'actions': [{'required_bits': [BITS.CYAN], + 'action_class': 'DoNothing'}]}, + {'actions': [{'required_bits': [BITS.YELLOW], + 'action_class': 'DoNothing'}]}, + {'actions': [{'required_bits': [BITS.YELLOW, BITS.MAGENTA], + 'action_class': 'DoNothing'}]}, + ]) + + @property + def player(self): + return self.gameboard.player + + @property + def board_locations(self): + return self.gameboard.board_locations