X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Fgamestate.py;h=8d00756f8c85c318f7d30a224683f75c6b274f76;hb=67e79ba3fbe96590efa50a73fe983c2810efdd0f;hp=dabf34a9c23311c6302d06242dc2688dce5d50b8;hpb=a7257f7008fb5e2a8203c996dd2545b737228594;p=naja.git diff --git a/naja/gamestate.py b/naja/gamestate.py index dabf34a..8d00756 100644 --- a/naja/gamestate.py +++ b/naja/gamestate.py @@ -2,8 +2,8 @@ The current game state. """ -from naja.constants import BITS from naja.gameboard import GameBoard +from naja.constants import BITS class GameState(object): @@ -11,21 +11,24 @@ class GameState(object): Naja game state. """ - INITIAL_BITS = ( - BITS.NORTH | BITS.SOUTH | - BITS.EAST | BITS.WEST - ) - MAX_HEALTH = 4 - WINS_REQUIRED = 4 - def __init__(self): + # This is a very simple deck to allow testing more drawing logic + # on tiles. These will need to be replaced with better stuff. self.gameboard = GameBoard.new_game( - initial_bits=self.INITIAL_BITS, - initial_pos=(2, 2), - max_health=self.MAX_HEALTH, - wins_required=self.WINS_REQUIRED, - locations_definition=[]) # TODO: we will need some of these :) + locations_definition=[ + {'actions': []}, + {'actions': [{'required_bits': [BITS.CYAN], + 'action_class': 'DoNothing'}]}, + {'actions': [{'required_bits': [BITS.YELLOW], + 'action_class': 'DoNothing'}]}, + {'actions': [{'required_bits': [BITS.YELLOW, BITS.MAGENTA], + 'action_class': 'DoNothing'}]}, + ]) @property def player(self): return self.gameboard.player + + @property + def board_locations(self): + return self.gameboard.board_locations