X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Fplayer.py;h=83c41242accbc9da98a955dfeecafa40761dd351;hb=692a111f56f0e0edd19376e447b530ff4cb21521;hp=acae919c0c46c0b2d14338ca11d0c87289ab7df4;hpb=3757e52c05b60b636155a3205a579c118ae82cc1;p=naja.git diff --git a/naja/player.py b/naja/player.py index acae919..83c4124 100644 --- a/naja/player.py +++ b/naja/player.py @@ -1,3 +1,4 @@ +from naja.constants import BITS class PlayerBits(object): @@ -20,31 +21,31 @@ class PlayerBits(object): # Operate on individual bits def check_bit(self, bit): - return bool(self.bits & (1 << bit)) + return bool(self.bits & bit) def set_bit(self, bit): - self.bits |= (1 << bit) + self.bits |= bit def clear_bit(self, bit): - self.bits &= (0xff ^ (1 << bit)) + self.bits &= (0xff ^ bit) def toggle_bit(self, bit): - self.bits ^= (1 << bit) + self.bits ^= bit # Operate on sets of bits - def check_bits(self, *bits): + def check_bits(self, bits): return all(self.check_bit(bit) for bit in bits) - def set_bits(self, *bits): + def set_bits(self, bits): for bit in bits: self.set_bit(bit) - def clear_bits(self, *bits): + def clear_bits(self, bits): for bit in bits: self.clear_bit(bit) - def toggle_bits(self, *bits): + def toggle_bits(self, bits): for bit in bits: self.toggle_bit(bit) @@ -57,3 +58,37 @@ class Player(object): def __init__(self, bits, position): self.bits = PlayerBits(bits) self.position = position + + @classmethod + def import_player(cls, definition): + return cls(definition['bits'], tuple(definition['position'])) + + def export(self): + return { + 'bits': self.bits.bits, + 'position': list(self.position), + } + + def move(self, direction): + if not self.bits.check_bit(direction): + return False + # TODO: Something cleaner than this. + x, y = self.position + if direction == BITS.NORTH: + if y > 0 and self.bits.check_bit(BITS.NORTH): + self.position = (x, y - 1) + return True + elif direction == BITS.SOUTH: + if y < 4 and self.bits.check_bit(BITS.SOUTH): + self.position = (x, y + 1) + return True + elif direction == BITS.EAST: + if x < 4 and self.bits.check_bit(BITS.EAST): + self.position = (x + 1, y) + return True + elif direction == BITS.WEST: + if x > 0 and self.bits.check_bit(BITS.WEST): + self.position = (x - 1, y) + return True + + return False