X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Fscenes%2Fcredits.py;h=8a6cfc238510eddf4cd8573e1697becc2be3ac44;hb=c31d52d5fcb73427dcc99e1294d7a70acdd82190;hp=75f1b3ce5ada6d6b13cd638770b869c732c1cf07;hpb=30397c438de56dd2913eef42a7a6bed424234318;p=naja.git diff --git a/naja/scenes/credits.py b/naja/scenes/credits.py index 75f1b3c..8a6cfc2 100644 --- a/naja/scenes/credits.py +++ b/naja/scenes/credits.py @@ -3,10 +3,12 @@ Credits scene. """ +import pygame import pygame.locals as pgl -from naja.constants import KEYS +from naja.constants import KEYS, FPS from naja.scenes.scene import Scene +from naja.utils import Flashlight from naja.widgets.text import TextWidget, TextBoxWidget from naja.widgets.image_box import ImageBox from naja.events import SceneChangeEvent @@ -19,6 +21,7 @@ class CreditsScene(Scene): def __init__(self, state): super(CreditsScene, self).__init__(state) + self.flashlight = Flashlight(int(1.5 * FPS)) background = ImageBox( (0, 0), "screens/splash.png") @@ -26,7 +29,7 @@ class CreditsScene(Scene): self.add(TextWidget( (400, 300), 'CREDITS', colour='white', centre=True)) - self.add(TextBoxWidget( + self.credits = TextBoxWidget( (400, 340), '\n'.join([ 'A game about robots and bits and other things', '', @@ -35,14 +38,36 @@ class CreditsScene(Scene): u'Adrianna Pińska, David Sharpe, Jeremy Thurgood, ' u'Neil Muller, Simon Cross & Stefano Rivera', '', + 'Special thanks to:', + '', + 'Desilu Crossman', + 'for snacks and tutorial inspiration', + '', + 'Bearnard Hibbins, Graham Inggs,', + 'and William Stewart', + 'for playtesting and finding bugs', + '', 'Music by Rolemusic:', 'http://rolemusic.sawsquarenoise.com/', '', - 'Press ESC to return to the menu.', + 'Out of credits. Insert coin.', + '(Press ESC to return to the menu.)', ]), colour='white', padding=1, bg_colour=(0, 0, 0, 0), centre=True, - box_width=780, view_port=(780, 250))) + box_width=780, view_port=(780, 250)) + self.add(self.credits) + + def render_scene(self, surface): + if self.flashlight is not None: + if self.flashlight.tick(): + fake_event = pygame.event.Event(pgl.KEYDOWN, key=pgl.K_DOWN) + self.credits.handle_event(fake_event) + + def handle_event(self, ev): + if ev.type == pgl.KEYDOWN: + self.flashlight = None + return super(CreditsScene, self).handle_event(ev) def handle_scene_event(self, ev): if ev.type == pgl.KEYDOWN and ev.key in KEYS.QUIT: