X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Fscenes%2Fcredits.py;h=b3fd4bd0c1c752ee58e7d13d78a948c9e67b8eb3;hb=aa61c9babaa76bd6db7f4a6b57a29c3617c769ca;hp=a522c986c1207ba6a97e7e84bac9bb56475eaabe;hpb=ff24720437195d52b96dbd4e76a49b78881d3378;p=naja.git diff --git a/naja/scenes/credits.py b/naja/scenes/credits.py index a522c98..b3fd4bd 100644 --- a/naja/scenes/credits.py +++ b/naja/scenes/credits.py @@ -3,9 +3,10 @@ Credits scene. """ +import pygame import pygame.locals as pgl -from naja.constants import KEYS +from naja.constants import KEYS, FPS from naja.scenes.scene import Scene from naja.widgets.text import TextWidget, TextBoxWidget from naja.widgets.image_box import ImageBox @@ -19,6 +20,7 @@ class CreditsScene(Scene): def __init__(self, state): super(CreditsScene, self).__init__(state) + self.autoscroll = 0 background = ImageBox( (0, 0), "screens/splash.png") @@ -26,7 +28,7 @@ class CreditsScene(Scene): self.add(TextWidget( (400, 300), 'CREDITS', colour='white', centre=True)) - self.add(TextBoxWidget( + self.credits = TextBoxWidget( (400, 340), '\n'.join([ 'A game about robots and bits and other things', '', @@ -40,6 +42,10 @@ class CreditsScene(Scene): 'Desilu Crossman', 'for snacks and tutorial inspiration', '', + 'Bearnard Hibbins, Graham Inggs,', + 'and William Stewart', + 'for playtesting and finding bugs', + '', 'Music by Rolemusic:', 'http://rolemusic.sawsquarenoise.com/', '', @@ -48,7 +54,21 @@ class CreditsScene(Scene): ]), colour='white', padding=1, bg_colour=(0, 0, 0, 0), centre=True, - box_width=780, view_port=(780, 250))) + box_width=780, view_port=(780, 250)) + self.add(self.credits) + + def render_scene(self, surface): + if self.autoscroll is not None: + self.autoscroll += 1 + if self.autoscroll >= 1.5 * FPS: + fake_event = pygame.event.Event(pgl.KEYDOWN, key=pgl.K_DOWN) + self.credits.handle_event(fake_event) + self.autoscroll = 0 + + def handle_event(self, ev): + if ev.type == pgl.KEYDOWN: + self.autoscroll = None + return super(CreditsScene, self).handle_event(ev) def handle_scene_event(self, ev): if ev.type == pgl.KEYDOWN and ev.key in KEYS.QUIT: