X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Fscenes%2Fgame.py;h=0d35b7b24a017b43a7492ed98c84f1a2fa4a5cda;hb=72a347097e53a92bedda692da7cdb34f8b370437;hp=1f95a77402c53333d9a82489d084022d103b09fb;hpb=6fad179c71412061cd4b1cc4d79e407ccc47780f;p=naja.git diff --git a/naja/scenes/game.py b/naja/scenes/game.py index 1f95a77..0d35b7b 100644 --- a/naja/scenes/game.py +++ b/naja/scenes/game.py @@ -4,6 +4,7 @@ Gameboard scene. import pygame.locals as pgl +from naja.constants import KEYS from naja.events import SceneChangeEvent from naja.scenes.scene import Scene from naja.widgets.board import BoardWidget @@ -23,11 +24,11 @@ class GameScene(Scene): self.add(PlayerBitsWidget((0, 0), state)) self.add(BoardWidget((0, 60), state)) self.add(GameBitsWidget((0, 540), state)) - self.add(InfoAreaWidget((480, 0))) + self.add(InfoAreaWidget((480, 0), state)) self.add(RobotWidget(state)) def handle_scene_event(self, ev): from naja.scenes.menu import MenuScene - if ev.type == pgl.KEYUP and ev.key in (pgl.K_q, pgl.K_ESCAPE): + if ev.type == pgl.KEYDOWN and ev.key in KEYS.QUIT: SceneChangeEvent.post(MenuScene) return