X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Fscenes%2Fgame.py;h=82e08dbe3a7c6cabd332316a8c7fe0c689fbbdb6;hb=b1e0f7f96569084f2d812184b829ca593d6e2f65;hp=16be11ec8cbca0a3857aab6c5291566b24af66c0;hpb=06a52db74a039f3188f98797bd9356b7256d8649;p=naja.git diff --git a/naja/scenes/game.py b/naja/scenes/game.py index 16be11e..82e08db 100644 --- a/naja/scenes/game.py +++ b/naja/scenes/game.py @@ -2,10 +2,64 @@ Gameboard scene. """ -from .scene import Scene +import pygame.locals as pgl +import random + +from naja.constants import KEYS, TUNES +from naja.events import SceneChangeEvent, finish_event +from naja.options import options +from naja.scenes.scene import Scene +from naja.sound import sound +from naja.widgets.board import BoardWidget +from naja.widgets.player_bits import PlayerBitsWidget +from naja.widgets.game_bits import GameBitsWidget +from naja.widgets.info_area import InfoAreaWidget +from naja.widgets.robot import RobotWidget class GameScene(Scene): """ Gameboard scene. """ + + def __init__(self, state, play_sound=True): + super(GameScene, self).__init__(state) + self.add(PlayerBitsWidget((0, 0), state)) + info = InfoAreaWidget((480, 0), state) + self.board_widget = BoardWidget((0, 60), state, info) + self.add(self.board_widget) + self.add(GameBitsWidget((0, 540), state)) + self.add(info) + self.add(RobotWidget(state)) + if play_sound: + sound.play_sound('startup.ogg') + background_track = random.choice(TUNES) + sound.play_music(background_track, 0.25) + + def handle_scene_event(self, ev): + from naja.scenes.menu import MenuScene + if ev.type == pgl.KEYDOWN: + if ev.key in KEYS.QUIT: + sound.stop() + SceneChangeEvent.post(MenuScene) + return + if options.cheat_enabled: + if ev.key == pgl.K_0: + self.state.player.bits.toggle_bit(0) + elif ev.key == pgl.K_1: + self.state.player.bits.toggle_bit(1) + elif ev.key == pgl.K_2: + self.state.player.bits.toggle_bit(2) + elif ev.key == pgl.K_3: + self.state.player.bits.toggle_bit(3) + elif ev.key == pgl.K_4: + self.state.player.bits.toggle_bit(4) + elif ev.key == pgl.K_5: + self.state.player.bits.toggle_bit(5) + elif ev.key == pgl.K_6: + self.state.player.bits.toggle_bit(6) + elif ev.key == pgl.K_7: + self.state.player.bits.toggle_bit(7) + elif ev.key == pgl.K_EQUALS: + self.state.gameboard.gain_health() + return finish_event()