X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Fscenes%2Fgame.py;h=c0b4b270ffd5cca556309d28406854e4508e11e4;hb=556f041912b43276d73f6afc9855ab5168c9c3ac;hp=e37b63efd4c5daf9af2c8464a27ea1656104afa7;hpb=0c2f24f460b34fc558eedbd448a4c35415cb60d6;p=naja.git diff --git a/naja/scenes/game.py b/naja/scenes/game.py index e37b63e..c0b4b27 100644 --- a/naja/scenes/game.py +++ b/naja/scenes/game.py @@ -3,16 +3,18 @@ Gameboard scene. """ import pygame.locals as pgl +import random -from .scene import Scene -from .menu import MenuScene - +from naja.constants import KEYS, TUNES +from naja.events import SceneChangeEvent, finish_event +from naja.options import options +from naja.scenes.scene import Scene +from naja.sound import sound from naja.widgets.board import BoardWidget from naja.widgets.player_bits import PlayerBitsWidget from naja.widgets.game_bits import GameBitsWidget from naja.widgets.info_area import InfoAreaWidget - -from naja.events import SceneChangeEvent +from naja.widgets.robot import RobotWidget class GameScene(Scene): @@ -22,12 +24,40 @@ class GameScene(Scene): def __init__(self, state): super(GameScene, self).__init__(state) - self.widgets.append(PlayerBitsWidget((0, 0))) - self.widgets.append(BoardWidget((0, 60))) - self.widgets.append(GameBitsWidget((0, 540))) - self.widgets.append(InfoAreaWidget((480, 0))) - - def handle_event(self, ev): - if ev.type == pgl.KEYUP and ev.key in (pgl.K_q, pgl.K_ESCAPE): - SceneChangeEvent.post(MenuScene) - return + self.add(PlayerBitsWidget((0, 0), state)) + info = InfoAreaWidget((480, 0), state) + self.add(BoardWidget((0, 60), state, info)) + self.add(GameBitsWidget((0, 540), state)) + self.add(info) + self.add(RobotWidget(state)) + sound.play_sound('startup.ogg') + background_track = random.choice(TUNES) + sound.play_music(background_track, 0.25) + + def handle_scene_event(self, ev): + from naja.scenes.menu import MenuScene + if ev.type == pgl.KEYDOWN: + if ev.key in KEYS.QUIT: + sound.stop() + SceneChangeEvent.post(MenuScene) + return + if options.cheat_enabled: + if ev.key == pgl.K_0: + self.state.player.bits.toggle_bit(0) + elif ev.key == pgl.K_1: + self.state.player.bits.toggle_bit(1) + elif ev.key == pgl.K_2: + self.state.player.bits.toggle_bit(2) + elif ev.key == pgl.K_3: + self.state.player.bits.toggle_bit(3) + elif ev.key == pgl.K_4: + self.state.player.bits.toggle_bit(4) + elif ev.key == pgl.K_5: + self.state.player.bits.toggle_bit(5) + elif ev.key == pgl.K_6: + self.state.player.bits.toggle_bit(6) + elif ev.key == pgl.K_7: + self.state.player.bits.toggle_bit(7) + elif ev.key == pgl.K_EQUALS: + self.state.gameboard.gain_health() + return finish_event()