X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Fscenes%2Fintroduction.py;h=dd161bb32f39411fae45982a519123c3b8b9a847;hb=a0aa0772efaa423ed1bba7a5fc87b9b260956df4;hp=95defaa76d6837e3c9b359c7829d0db2ac0efbff;hpb=51be7c66a7b60369a7165f3130f13951c21e53fa;p=naja.git diff --git a/naja/scenes/introduction.py b/naja/scenes/introduction.py index 95defaa..dd161bb 100644 --- a/naja/scenes/introduction.py +++ b/naja/scenes/introduction.py @@ -3,8 +3,9 @@ Load and save scenes. """ import pygame.locals as pgl +import pygame -from naja.constants import KEYS +from naja.constants import KEYS, SCREEN, PALETTE from naja.events import SceneChangeEvent, LoadGameEvent from naja.gamestate import GameState from naja.scenes.scene import Scene @@ -12,6 +13,10 @@ from naja.scenes.howto import HowtoScene from naja.widgets.image_box import ImageBox from naja.widgets.selector import SelectorWidget from naja.widgets.text import TextWidget +from naja.widgets.text import TextBoxWidget +from naja.resources import resources +from naja.scenes.dummygame import DummyGameScene +from naja.widgets.image_box import PreRenderedImageBox class IntroductionScene(Scene): @@ -22,6 +27,8 @@ class IntroductionScene(Scene): (0, 0), "screens/splash.png") self.add(background) + self.intro = 0 + selector = SelectorWidget() self.add(selector) @@ -44,7 +51,7 @@ class IntroductionScene(Scene): intro = TextWidget( (x_offset, y_offset), 'Introductory Level', colour='white', centre=True) - intro.add_callback('click', self.introduction_level) + intro.add_callback('click', self.introduction_to_screen_1) selector.add(intro) y_offset += 2*y_diff @@ -61,8 +68,108 @@ class IntroductionScene(Scene): LoadGameEvent.post(state=GameState.new(deck='introduction')) SceneChangeEvent.post(GameScene) + def make_game_surface(self): + self.container.widgets = [] + state = resources.get_json('tutorial/tutorial_screen_1.json') + dummy_game = DummyGameScene(state) + game_surface = pygame.surface.Surface(SCREEN) + dummy_game.render(game_surface) + self.add(PreRenderedImageBox((0, 0), game_surface)) + return game_surface + + def introduction_to_screen_1(self, event): + game_surface = self.make_game_surface() + self.intro = 1 + + self.add(TextBoxWidget( + (24, 72), '\n'.join([ + "These are your robot's status bits. On the left we have" + " the Most Signiticant Bit (MSB, currently set), then the" + " Red (unset), Green (set) and Blue (set) key bits, and" + " finally the four bits which control movement options, of" + " which only left is set. You can only move in directions" + " which are set.", + "Enter to continue.", + ]), fontsize=32, + colour=PALETTE.GREEN, padding=12, border=8, + bg_colour=PALETTE.BLACK, border_colour=PALETTE.GREEN, + box_width=400, view_port=(500, 800))) + + pygame.draw.rect(game_surface, PALETTE.GREEN, (0, 0, 480, 60), 8) + + def introduction_to_screen_2(self, event): + game_surface = self.make_game_surface() + self.intro = 2 + + self.add(TextBoxWidget( + (24, 172), '\n'.join([ + "These are your health and score. On the left we have four " + "health bits. The robot has taken one damage, so only three " + "are lit. The stars are points you have scored. Once you have " + "all of them you win the game! Total health and required " + "points vary according to the game. \n" + "Enter to continue.", + ]), fontsize=32, + colour=PALETTE.GREEN, padding=12, border=8, + bg_colour=PALETTE.BLACK, border_colour=PALETTE.GREEN, + box_width=400, view_port=(500, 800))) + + pygame.draw.rect(game_surface, PALETTE.GREEN, (0, 540, 480, 60), 8) + + def introduction_to_screen_3(self, event): + game_surface = self.make_game_surface() + self.intro = 3 + + self.add(TextBoxWidget( + (24, 132), '\n'.join([ + "This text box describes the current game mode. The game is " + "divided into movements and actions, and each mode has " + "different options, shown here.", + "During movement, you can examine the entire board, but you " + "can only move to highlighted tiles (including the one you" + " are on). Actions come next ...", + "Enter to continue.", + ]), fontsize=32, + colour=PALETTE.GREEN, padding=12, border=8, + bg_colour=PALETTE.BLACK, border_colour=PALETTE.GREEN, + box_width=400, view_port=(500, 800))) + + pygame.draw.rect(game_surface, PALETTE.GREEN, (488, 416, 304, 132), 8) + + def introduction_to_screen_4(self, event): + game_surface = self.make_game_surface() + self.intro = 4 + + self.add(TextBoxWidget( + (24, 72), '\n'.join([ + "This text box shows actions available on the tile. " + "Some actions have requirements and are only selectable if " + "you have the correct bits set (unavailable actions are " + "greyed out). Actions usually change the bits set on " + "your robot. This is often not beneficial.", + "Some actions have additional effects if the MSB is " + "set.", + "Enter to continue.", + ]), fontsize=32, + colour=PALETTE.GREEN, padding=12, border=8, + bg_colour=PALETTE.BLACK, border_colour=PALETTE.GREEN, + box_width=400, view_port=(500, 800))) + + pygame.draw.rect(game_surface, PALETTE.GREEN, (488, 52, 304, 240), 8) + def handle_scene_event(self, ev): if ev.type == pgl.KEYDOWN and ev.key in KEYS.QUIT: from naja.scenes.menu import MenuScene SceneChangeEvent.post(MenuScene) return + if ev.type == pgl.KEYDOWN and ev.key in KEYS.SELECT: + if 0 < self.intro < 5: + if self.intro == 1: + self.introduction_to_screen_2(ev) + elif self.intro == 2: + self.introduction_to_screen_3(ev) + elif self.intro == 3: + self.introduction_to_screen_4(ev) + else: + self.introduction_level(ev) + return