X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Fscenes%2Fload_save.py;h=809adbdeb743d0dfe4886f63c0aa390af59906d4;hb=9f6988141b3238d693a6c4ee5db3fb1d4af56ce0;hp=485b032f61179e1e54a145e416c3e52be446761b;hpb=89e77ffa7dc2f2485049763b780fd5519541daa7;p=naja.git diff --git a/naja/scenes/load_save.py b/naja/scenes/load_save.py index 485b032..809adbd 100644 --- a/naja/scenes/load_save.py +++ b/naja/scenes/load_save.py @@ -9,9 +9,11 @@ from datetime import datetime import pygame.locals as pgl from naja.constants import KEYS -from naja.events import SceneChangeEvent, InvalidateTheWorld +from naja.events import SceneChangeEvent, InvalidateTheWorld, LoadGameEvent +from naja.gamestate import GameState from naja.options import options from naja.scenes.scene import Scene +from naja.sound import sound from naja.widgets.save_slot import SaveSlotWidget from naja.widgets.selector import SelectorWidget @@ -26,9 +28,9 @@ def ensure_save_path_exists(): os.makedirs(location) -class SaveGameScene(Scene): +class LoadSaveGameBase(Scene): def __init__(self, state): - super(SaveGameScene, self).__init__(state) + super(LoadSaveGameBase, self).__init__(state) selector = SelectorWidget() self.add(selector) self.slots = {} @@ -55,10 +57,30 @@ class SaveGameScene(Scene): game_data = self.get_game_data(slot_num) y_offset = 74 * slot_num slot = SaveSlotWidget((100, y_offset), slot_num, game_data) - slot.add_callback('click', lambda event: self.save_game(slot_num)) + slot.add_callback('click', lambda event: self.perform_action(slot_num)) return slot - def save_game(self, slot_num): + def handle_scene_event(self, ev): + if ev.type == pgl.KEYDOWN and ev.key in KEYS.QUIT: + from naja.scenes.menu import MenuScene + SceneChangeEvent.post(MenuScene) + return + + def fail(self): + sound.play_sound('error.ogg') + InvalidateTheWorld.post() + + def succeed(self): + from naja.scenes.menu import MenuScene + sound.play_sound('chirp.ogg', volume=0.5) + SceneChangeEvent.post(MenuScene) + + def perform_action(self, slot_num): + raise NotImplementedError("Nothing to see here.") + + +class SaveGameScene(LoadSaveGameBase): + def perform_action(self, slot_num): save_data = { 'timestamp': datetime.now().ctime(), 'data': self.state.gameboard.export(), @@ -69,11 +91,17 @@ class SaveGameScene(Scene): json.dump(save_data, save_file) except Exception as e: print "Error saving game in slot %s: %s" % (slot_num, e) - self.slots[slot_num].game_data = self.get_game_data(slot_num) - InvalidateTheWorld.post() + self.fail() + else: + self.succeed() - def handle_scene_event(self, ev): - if ev.type == pgl.KEYDOWN and ev.key in KEYS.QUIT: - from naja.scenes.menu import MenuScene - SceneChangeEvent.post(MenuScene) - return + +class LoadGameScene(LoadSaveGameBase): + def perform_action(self, slot_num): + game_data = self.get_game_data(slot_num) + if game_data is not None: + state = GameState.load(game_data['data']) + LoadGameEvent.post(state) + self.succeed() + else: + self.fail()