X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Fscenes%2Fload_save.py;h=cf06865f97e0283c820ccd2c3f67daefd6955a39;hb=3273de8b8e17a1d13e46ba920241eae1602d54bb;hp=485b032f61179e1e54a145e416c3e52be446761b;hpb=89e77ffa7dc2f2485049763b780fd5519541daa7;p=naja.git diff --git a/naja/scenes/load_save.py b/naja/scenes/load_save.py index 485b032..cf06865 100644 --- a/naja/scenes/load_save.py +++ b/naja/scenes/load_save.py @@ -9,9 +9,11 @@ from datetime import datetime import pygame.locals as pgl from naja.constants import KEYS -from naja.events import SceneChangeEvent, InvalidateTheWorld +from naja.events import SceneChangeEvent, InvalidateTheWorld, LoadGameEvent +from naja.gamestate import GameState from naja.options import options from naja.scenes.scene import Scene +from naja.sound import sound from naja.widgets.save_slot import SaveSlotWidget from naja.widgets.selector import SelectorWidget @@ -26,9 +28,42 @@ def ensure_save_path_exists(): os.makedirs(location) -class SaveGameScene(Scene): +class SaveGameSlot(object): + def __init__(self, slot_num): + self.slot_num = slot_num + + def save_path(self): + return save_path('slot_%s.json' % (self.slot_num,)) + + def get_game_data(self): + try: + with open(self.save_path(), 'r') as save_file: + return json.load(save_file) + except IOError: + return None + except Exception as e: + print "Error reading savegame in slot %s: %s" % (self.slot_num, e) + return None + + def save(self, state): + ensure_save_path_exists() + save_data = { + 'timestamp': datetime.now().ctime(), + 'data': state.gameboard.export(), + } + with open(self.save_path(), 'w') as save_file: + json.dump(save_data, save_file) + + def load(self): + game_data = self.get_game_data() + if game_data is None: + return + return GameState.load(game_data['data']) + + +class LoadSaveGameBase(Scene): def __init__(self, state): - super(SaveGameScene, self).__init__(state) + super(LoadSaveGameBase, self).__init__(state) selector = SelectorWidget() self.add(selector) self.slots = {} @@ -38,42 +73,56 @@ class SaveGameScene(Scene): self.slots[slot_num] = slot selector.add(slot) - def save_path(self, slot_num): - return save_path('slot_%s.json' % (slot_num,)) - - def get_game_data(self, slot_num): - try: - with open(self.save_path(slot_num), 'r') as save_file: - return json.load(save_file) - except IOError: - return None - except Exception as e: - print "Error reading savegame in slot %s: %s" % (slot_num, e) - return None - def make_slot_widget(self, slot_num): - game_data = self.get_game_data(slot_num) - y_offset = 74 * slot_num + game_data = SaveGameSlot(slot_num).get_game_data() + y_offset = 74 * slot_num + 8 slot = SaveSlotWidget((100, y_offset), slot_num, game_data) - slot.add_callback('click', lambda event: self.save_game(slot_num)) + slot.add_callback('click', lambda event: self.perform_action(slot_num)) return slot - def save_game(self, slot_num): - save_data = { - 'timestamp': datetime.now().ctime(), - 'data': self.state.gameboard.export(), - } - try: - ensure_save_path_exists() - with open(self.save_path(slot_num), 'w') as save_file: - json.dump(save_data, save_file) - except Exception as e: - print "Error saving game in slot %s: %s" % (slot_num, e) - self.slots[slot_num].game_data = self.get_game_data(slot_num) - InvalidateTheWorld.post() - def handle_scene_event(self, ev): if ev.type == pgl.KEYDOWN and ev.key in KEYS.QUIT: from naja.scenes.menu import MenuScene SceneChangeEvent.post(MenuScene) return + + def fail(self): + sound.play_sound('error.ogg') + InvalidateTheWorld.post() + + def succeed(self): + raise NotImplementedError("Success not implemented.") + + def perform_action(self, slot_num): + raise NotImplementedError("Nothing to see here.") + + +class SaveGameScene(LoadSaveGameBase): + def perform_action(self, slot_num): + try: + SaveGameSlot(slot_num).save(self.state) + except Exception as e: + print "Error saving game in slot %s: %s" % (slot_num, e) + self.fail() + else: + self.succeed() + + def succeed(self): + from naja.scenes.menu import MenuScene + sound.play_sound('chirp.ogg', volume=0.5) + SceneChangeEvent.post(MenuScene) + + +class LoadGameScene(LoadSaveGameBase): + def perform_action(self, slot_num): + state = SaveGameSlot(slot_num).load() + if state is not None: + LoadGameEvent.post(state) + self.succeed() + else: + self.fail() + + def succeed(self): + from naja.scenes.game import GameScene + sound.play_sound('chirp.ogg', volume=0.5) + SceneChangeEvent.post(GameScene)