X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Fscenes%2Fload_save.py;h=cf06865f97e0283c820ccd2c3f67daefd6955a39;hb=ad524ce884e9ca69f29dbf8efca089ef1c410a97;hp=809adbdeb743d0dfe4886f63c0aa390af59906d4;hpb=e899f94fa2121f777f620edec954f97618b3d621;p=naja.git diff --git a/naja/scenes/load_save.py b/naja/scenes/load_save.py index 809adbd..cf06865 100644 --- a/naja/scenes/load_save.py +++ b/naja/scenes/load_save.py @@ -28,6 +28,39 @@ def ensure_save_path_exists(): os.makedirs(location) +class SaveGameSlot(object): + def __init__(self, slot_num): + self.slot_num = slot_num + + def save_path(self): + return save_path('slot_%s.json' % (self.slot_num,)) + + def get_game_data(self): + try: + with open(self.save_path(), 'r') as save_file: + return json.load(save_file) + except IOError: + return None + except Exception as e: + print "Error reading savegame in slot %s: %s" % (self.slot_num, e) + return None + + def save(self, state): + ensure_save_path_exists() + save_data = { + 'timestamp': datetime.now().ctime(), + 'data': state.gameboard.export(), + } + with open(self.save_path(), 'w') as save_file: + json.dump(save_data, save_file) + + def load(self): + game_data = self.get_game_data() + if game_data is None: + return + return GameState.load(game_data['data']) + + class LoadSaveGameBase(Scene): def __init__(self, state): super(LoadSaveGameBase, self).__init__(state) @@ -40,22 +73,9 @@ class LoadSaveGameBase(Scene): self.slots[slot_num] = slot selector.add(slot) - def save_path(self, slot_num): - return save_path('slot_%s.json' % (slot_num,)) - - def get_game_data(self, slot_num): - try: - with open(self.save_path(slot_num), 'r') as save_file: - return json.load(save_file) - except IOError: - return None - except Exception as e: - print "Error reading savegame in slot %s: %s" % (slot_num, e) - return None - def make_slot_widget(self, slot_num): - game_data = self.get_game_data(slot_num) - y_offset = 74 * slot_num + game_data = SaveGameSlot(slot_num).get_game_data() + y_offset = 74 * slot_num + 8 slot = SaveSlotWidget((100, y_offset), slot_num, game_data) slot.add_callback('click', lambda event: self.perform_action(slot_num)) return slot @@ -71,9 +91,7 @@ class LoadSaveGameBase(Scene): InvalidateTheWorld.post() def succeed(self): - from naja.scenes.menu import MenuScene - sound.play_sound('chirp.ogg', volume=0.5) - SceneChangeEvent.post(MenuScene) + raise NotImplementedError("Success not implemented.") def perform_action(self, slot_num): raise NotImplementedError("Nothing to see here.") @@ -81,27 +99,30 @@ class LoadSaveGameBase(Scene): class SaveGameScene(LoadSaveGameBase): def perform_action(self, slot_num): - save_data = { - 'timestamp': datetime.now().ctime(), - 'data': self.state.gameboard.export(), - } try: - ensure_save_path_exists() - with open(self.save_path(slot_num), 'w') as save_file: - json.dump(save_data, save_file) + SaveGameSlot(slot_num).save(self.state) except Exception as e: print "Error saving game in slot %s: %s" % (slot_num, e) self.fail() else: self.succeed() + def succeed(self): + from naja.scenes.menu import MenuScene + sound.play_sound('chirp.ogg', volume=0.5) + SceneChangeEvent.post(MenuScene) + class LoadGameScene(LoadSaveGameBase): def perform_action(self, slot_num): - game_data = self.get_game_data(slot_num) - if game_data is not None: - state = GameState.load(game_data['data']) + state = SaveGameSlot(slot_num).load() + if state is not None: LoadGameEvent.post(state) self.succeed() else: self.fail() + + def succeed(self): + from naja.scenes.game import GameScene + sound.play_sound('chirp.ogg', volume=0.5) + SceneChangeEvent.post(GameScene)