X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Fscenes%2Fmenu.py;h=2431e07cf2cc9f4be35c1e9419f59f17376c4405;hb=51be7c66a7b60369a7165f3130f13951c21e53fa;hp=6b4152df59401eabd0d34cd31e255a81d4643dfc;hpb=2a9f5c76556f00f631ea10a6cba44a92bdd27512;p=naja.git diff --git a/naja/scenes/menu.py b/naja/scenes/menu.py index 6b4152d..2431e07 100644 --- a/naja/scenes/menu.py +++ b/naja/scenes/menu.py @@ -4,34 +4,119 @@ Main menu scene. import pygame.locals as pgl +from naja.constants import KEYS, PALETTE, KONAMI_CODE +from naja.events import SceneChangeEvent, QuitGameEvent +from naja.options import options from naja.scenes.scene import Scene -from naja.widgets.text import TextWidget -from naja.widgets.selector import SelectorWidget -from naja.events import QuitGameEvent from naja.scenes.credits import CreditsScene from naja.scenes.game import GameScene -from naja.events import SceneChangeEvent +from naja.scenes.introduction import IntroductionScene +from naja.scenes.load_save import LoadGameScene, SaveGameScene +from naja.scenes.new_game import NewGameScene +from naja.scenes.puzzlelist import PuzzleListScene +from naja.widgets.selector import SelectorWidget +from naja.widgets.text import TextWidget +from naja.widgets.image_box import ImageBox +from naja.sound import sound class MenuScene(Scene): def __init__(self, state): super(MenuScene, self).__init__(state) + + background = ImageBox( + (0, 0), "screens/splash.png") + self.add(background) + selector = SelectorWidget() self.add(selector) - run_game = TextWidget((100, 100), 'Game', fontsize=32, colour='white') - run_game.add_callback('click', - lambda event: SceneChangeEvent.post(GameScene)) - selector.add(run_game) - credits = TextWidget((100, 200), 'Credits', fontsize=32, colour='white') - credits.add_callback('click', - lambda event: SceneChangeEvent.post(CreditsScene)) + y_offset, y_diff = 270, 36 + x_offset = 400 + + y_offset += y_diff + intro = TextWidget( + (x_offset, y_offset), 'Introduction', colour=PALETTE.WHITE, + centre=True) + intro.add_callback('click', self.scene_callback(IntroductionScene)) + selector.add(intro) + + y_offset += y_diff + resume = TextWidget( + (x_offset, y_offset), 'Resume Game', colour=PALETTE.WHITE, + unselectable_colour=PALETTE.GREY, centre=True) + resume.add_callback('click', self.scene_callback(GameScene)) + resume.set_selectable_callback(lambda: state is not None) + selector.add(resume) + + if state is None: + selector.position = 2 + else: + selector.position = 1 + + y_offset += y_diff + new = TextWidget( + (x_offset, y_offset), 'New Random Game', colour=PALETTE.WHITE, + centre=True) + new.add_callback('click', self.scene_callback(NewGameScene)) + selector.add(new) + + y_offset += y_diff + new = TextWidget( + (x_offset, y_offset), 'New Puzzle', colour=PALETTE.WHITE, + centre=True) + new.add_callback('click', self.scene_callback(PuzzleListScene)) + selector.add(new) + + y_offset += y_diff + load = TextWidget( + (x_offset, y_offset), 'Load Game', colour=PALETTE.WHITE, + centre=True) + load.add_callback('click', self.scene_callback(LoadGameScene)) + selector.add(load) + + y_offset += y_diff + save = TextWidget( + (x_offset, y_offset), 'Save Game', colour=PALETTE.WHITE, + unselectable_colour=PALETTE.GREY, centre=True) + save.add_callback('click', self.scene_callback(SaveGameScene)) + save.set_selectable_callback(lambda: state is not None) + selector.add(save) + + y_offset += y_diff + credits = TextWidget( + (x_offset, y_offset), 'Credits', colour=PALETTE.WHITE, + centre=True) + credits.add_callback('click', self.scene_callback(CreditsScene)) selector.add(credits) - quit = TextWidget((100, 300), 'Quit', fontsize=32, colour='white') + + y_offset += y_diff + quit = TextWidget((x_offset, y_offset), 'Quit', colour=PALETTE.WHITE, + centre=True) quit.add_callback('click', lambda event: QuitGameEvent.post()) selector.add(quit) + self.konami = [] + if not sound.playing_music: + sound.play_music('scape.ogg', 0.25) + + def scene_callback(self, scene_class): + return lambda event: SceneChangeEvent.post(scene_class) + + def handle_event(self, ev): + if ev.type == pgl.KEYDOWN and self.konami is not None: + if ev.key in KEYS.KONAMI: + self.konami.append(ev.key) + if self.konami == KONAMI_CODE: + options['cheat_enabled'] = True + print "Cheats enabled." + print " Try hitting some number keys." + self.konami = None + elif self.konami != KONAMI_CODE[:len(self.konami)]: + self.konami = None + return super(MenuScene, self).handle_event(ev) + def handle_scene_event(self, ev): if ev.type == pgl.KEYDOWN: - if ev.key in (pgl.K_q, pgl.K_ESCAPE): + if ev.key in KEYS.QUIT: QuitGameEvent.post() return