X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Fscenes%2Fmenu.py;h=2431e07cf2cc9f4be35c1e9419f59f17376c4405;hb=83850d913f756713d0e82c768147a018e2dcc84d;hp=adc42df5b366d32a972244afcf1f7043462907e5;hpb=afd80ee80f55f179d59afb192e0685730a6470cd;p=naja.git diff --git a/naja/scenes/menu.py b/naja/scenes/menu.py index adc42df..2431e07 100644 --- a/naja/scenes/menu.py +++ b/naja/scenes/menu.py @@ -10,63 +10,94 @@ from naja.options import options from naja.scenes.scene import Scene from naja.scenes.credits import CreditsScene from naja.scenes.game import GameScene -from naja.scenes.howto import HowtoScene +from naja.scenes.introduction import IntroductionScene from naja.scenes.load_save import LoadGameScene, SaveGameScene from naja.scenes.new_game import NewGameScene +from naja.scenes.puzzlelist import PuzzleListScene from naja.widgets.selector import SelectorWidget from naja.widgets.text import TextWidget +from naja.widgets.image_box import ImageBox +from naja.sound import sound class MenuScene(Scene): def __init__(self, state): super(MenuScene, self).__init__(state) + + background = ImageBox( + (0, 0), "screens/splash.png") + self.add(background) + selector = SelectorWidget() self.add(selector) - y_offset = 0 + y_offset, y_diff = 270, 36 + x_offset = 400 - y_offset += 50 + y_offset += y_diff + intro = TextWidget( + (x_offset, y_offset), 'Introduction', colour=PALETTE.WHITE, + centre=True) + intro.add_callback('click', self.scene_callback(IntroductionScene)) + selector.add(intro) + + y_offset += y_diff resume = TextWidget( - (100, y_offset), 'Resume Game', colour=PALETTE.WHITE, - unselectable_colour=PALETTE.GREY) + (x_offset, y_offset), 'Resume Game', colour=PALETTE.WHITE, + unselectable_colour=PALETTE.GREY, centre=True) resume.add_callback('click', self.scene_callback(GameScene)) resume.set_selectable_callback(lambda: state is not None) selector.add(resume) - y_offset += 50 - new = TextWidget((100, y_offset), 'New Game', colour=PALETTE.WHITE) + if state is None: + selector.position = 2 + else: + selector.position = 1 + + y_offset += y_diff + new = TextWidget( + (x_offset, y_offset), 'New Random Game', colour=PALETTE.WHITE, + centre=True) new.add_callback('click', self.scene_callback(NewGameScene)) selector.add(new) - y_offset += 50 - load = TextWidget((100, y_offset), 'Load', colour=PALETTE.WHITE) + y_offset += y_diff + new = TextWidget( + (x_offset, y_offset), 'New Puzzle', colour=PALETTE.WHITE, + centre=True) + new.add_callback('click', self.scene_callback(PuzzleListScene)) + selector.add(new) + + y_offset += y_diff + load = TextWidget( + (x_offset, y_offset), 'Load Game', colour=PALETTE.WHITE, + centre=True) load.add_callback('click', self.scene_callback(LoadGameScene)) selector.add(load) - y_offset += 50 + y_offset += y_diff save = TextWidget( - (100, y_offset), 'Save', colour=PALETTE.WHITE, - unselectable_colour=PALETTE.GREY) + (x_offset, y_offset), 'Save Game', colour=PALETTE.WHITE, + unselectable_colour=PALETTE.GREY, centre=True) save.add_callback('click', self.scene_callback(SaveGameScene)) save.set_selectable_callback(lambda: state is not None) selector.add(save) - y_offset += 50 - howto = TextWidget( - (100, y_offset), 'How To Play', colour=PALETTE.WHITE) - howto.add_callback('click', self.scene_callback(HowtoScene)) - selector.add(howto) - - y_offset += 50 - credits = TextWidget((100, y_offset), 'Credits', colour=PALETTE.WHITE) + y_offset += y_diff + credits = TextWidget( + (x_offset, y_offset), 'Credits', colour=PALETTE.WHITE, + centre=True) credits.add_callback('click', self.scene_callback(CreditsScene)) selector.add(credits) - y_offset += 50 - quit = TextWidget((100, y_offset), 'Quit', colour=PALETTE.WHITE) + y_offset += y_diff + quit = TextWidget((x_offset, y_offset), 'Quit', colour=PALETTE.WHITE, + centre=True) quit.add_callback('click', lambda event: QuitGameEvent.post()) selector.add(quit) self.konami = [] + if not sound.playing_music: + sound.play_music('scape.ogg', 0.25) def scene_callback(self, scene_class): return lambda event: SceneChangeEvent.post(scene_class)