X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Fscenes%2Fmenu.py;h=327bb0b371f6222883d9370d68f4e469170fec4a;hb=75d1f94ef500df4bea81d8988757d37221a310dd;hp=3a7896908347cb037ecb26ef95717b269e32662e;hpb=266021313a1501c86c11c803851c2b4bb50a8c00;p=naja.git diff --git a/naja/scenes/menu.py b/naja/scenes/menu.py index 3a78969..327bb0b 100644 --- a/naja/scenes/menu.py +++ b/naja/scenes/menu.py @@ -4,14 +4,15 @@ Main menu scene. import pygame.locals as pgl -from naja.constants import KEYS +from naja.constants import KEYS, PALETTE +from naja.events import SceneChangeEvent, QuitGameEvent from naja.scenes.scene import Scene -from naja.widgets.text import TextWidget -from naja.widgets.selector import SelectorWidget -from naja.events import QuitGameEvent from naja.scenes.credits import CreditsScene from naja.scenes.game import GameScene -from naja.events import SceneChangeEvent +from naja.scenes.load_save import LoadGameScene, SaveGameScene +from naja.scenes.new_game import NewGameScene +from naja.widgets.selector import SelectorWidget +from naja.widgets.text import TextWidget class MenuScene(Scene): @@ -19,19 +20,47 @@ class MenuScene(Scene): super(MenuScene, self).__init__(state) selector = SelectorWidget() self.add(selector) - run_game = TextWidget((100, 100), 'Game', fontsize=32, colour='white') - run_game.add_callback('click', - lambda event: SceneChangeEvent.post(GameScene)) - selector.add(run_game) - credits = TextWidget( - (100, 200), 'Credits', fontsize=32, colour='white') - credits.add_callback('click', - lambda event: SceneChangeEvent.post(CreditsScene)) + y_offset = 0 + + y_offset += 50 + resume = TextWidget( + (100, y_offset), 'Resume Game', colour=PALETTE.WHITE, + unselectable_colour=PALETTE.GREY) + resume.add_callback('click', self.scene_callback(GameScene)) + resume.set_selectable_callback(lambda: state is not None) + selector.add(resume) + + y_offset += 50 + new = TextWidget((100, y_offset), 'New Game', colour=PALETTE.WHITE) + new.add_callback('click', self.scene_callback(NewGameScene)) + selector.add(new) + + y_offset += 50 + load = TextWidget((100, y_offset), 'Load', colour=PALETTE.WHITE) + load.add_callback('click', self.scene_callback(LoadGameScene)) + selector.add(load) + + y_offset += 50 + save = TextWidget( + (100, y_offset), 'Save', colour=PALETTE.WHITE, + unselectable_colour=PALETTE.GREY) + save.add_callback('click', self.scene_callback(SaveGameScene)) + save.set_selectable_callback(lambda: state is not None) + selector.add(save) + + y_offset += 50 + credits = TextWidget((100, y_offset), 'Credits', colour=PALETTE.WHITE) + credits.add_callback('click', self.scene_callback(CreditsScene)) selector.add(credits) - quit = TextWidget((100, 300), 'Quit', fontsize=32, colour='white') + + y_offset += 50 + quit = TextWidget((100, y_offset), 'Quit', colour=PALETTE.WHITE) quit.add_callback('click', lambda event: QuitGameEvent.post()) selector.add(quit) + def scene_callback(self, scene_class): + return lambda event: SceneChangeEvent.post(scene_class) + def handle_scene_event(self, ev): if ev.type == pgl.KEYDOWN: if ev.key in KEYS.QUIT: