X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Fscenes%2Fmenu.py;h=327bb0b371f6222883d9370d68f4e469170fec4a;hb=75d1f94ef500df4bea81d8988757d37221a310dd;hp=771cf33318cd8b227b0a534ac9fc06939036291d;hpb=d7291141b604ffc7941074ae1adb9596c5f314ce;p=naja.git diff --git a/naja/scenes/menu.py b/naja/scenes/menu.py index 771cf33..327bb0b 100644 --- a/naja/scenes/menu.py +++ b/naja/scenes/menu.py @@ -4,19 +4,65 @@ Main menu scene. import pygame.locals as pgl +from naja.constants import KEYS, PALETTE +from naja.events import SceneChangeEvent, QuitGameEvent from naja.scenes.scene import Scene +from naja.scenes.credits import CreditsScene +from naja.scenes.game import GameScene +from naja.scenes.load_save import LoadGameScene, SaveGameScene +from naja.scenes.new_game import NewGameScene +from naja.widgets.selector import SelectorWidget from naja.widgets.text import TextWidget -from naja.events import QuitGameEvent class MenuScene(Scene): + def __init__(self, state): + super(MenuScene, self).__init__(state) + selector = SelectorWidget() + self.add(selector) + y_offset = 0 - def __init__(self): - super(MenuScene, self).__init__() - self.widgets.append(TextWidget((10, 10), 'Haai', fontsize=32, - colour='white')) + y_offset += 50 + resume = TextWidget( + (100, y_offset), 'Resume Game', colour=PALETTE.WHITE, + unselectable_colour=PALETTE.GREY) + resume.add_callback('click', self.scene_callback(GameScene)) + resume.set_selectable_callback(lambda: state is not None) + selector.add(resume) - def handle_event(self, ev): - if ev.type == pgl.KEYUP and ev.key in (pgl.K_q, pgl.K_ESCAPE): - QuitGameEvent.post() - return + y_offset += 50 + new = TextWidget((100, y_offset), 'New Game', colour=PALETTE.WHITE) + new.add_callback('click', self.scene_callback(NewGameScene)) + selector.add(new) + + y_offset += 50 + load = TextWidget((100, y_offset), 'Load', colour=PALETTE.WHITE) + load.add_callback('click', self.scene_callback(LoadGameScene)) + selector.add(load) + + y_offset += 50 + save = TextWidget( + (100, y_offset), 'Save', colour=PALETTE.WHITE, + unselectable_colour=PALETTE.GREY) + save.add_callback('click', self.scene_callback(SaveGameScene)) + save.set_selectable_callback(lambda: state is not None) + selector.add(save) + + y_offset += 50 + credits = TextWidget((100, y_offset), 'Credits', colour=PALETTE.WHITE) + credits.add_callback('click', self.scene_callback(CreditsScene)) + selector.add(credits) + + y_offset += 50 + quit = TextWidget((100, y_offset), 'Quit', colour=PALETTE.WHITE) + quit.add_callback('click', lambda event: QuitGameEvent.post()) + selector.add(quit) + + def scene_callback(self, scene_class): + return lambda event: SceneChangeEvent.post(scene_class) + + def handle_scene_event(self, ev): + if ev.type == pgl.KEYDOWN: + if ev.key in KEYS.QUIT: + QuitGameEvent.post() + return