X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Fscenes%2Fmenu.py;h=327bb0b371f6222883d9370d68f4e469170fec4a;hb=75d1f94ef500df4bea81d8988757d37221a310dd;hp=c2e9a164ceef9edda02553242ba768743f769654;hpb=e6371744b346217a9348a694462354ae644fc032;p=naja.git diff --git a/naja/scenes/menu.py b/naja/scenes/menu.py index c2e9a16..327bb0b 100644 --- a/naja/scenes/menu.py +++ b/naja/scenes/menu.py @@ -4,29 +4,65 @@ Main menu scene. import pygame.locals as pgl +from naja.constants import KEYS, PALETTE +from naja.events import SceneChangeEvent, QuitGameEvent from naja.scenes.scene import Scene -from naja.widgets.text import TextWidget -from naja.events import QuitGameEvent from naja.scenes.credits import CreditsScene -from naja.events import SceneChangeEvent +from naja.scenes.game import GameScene +from naja.scenes.load_save import LoadGameScene, SaveGameScene +from naja.scenes.new_game import NewGameScene +from naja.widgets.selector import SelectorWidget +from naja.widgets.text import TextWidget class MenuScene(Scene): + def __init__(self, state): + super(MenuScene, self).__init__(state) + selector = SelectorWidget() + self.add(selector) + y_offset = 0 + + y_offset += 50 + resume = TextWidget( + (100, y_offset), 'Resume Game', colour=PALETTE.WHITE, + unselectable_colour=PALETTE.GREY) + resume.add_callback('click', self.scene_callback(GameScene)) + resume.set_selectable_callback(lambda: state is not None) + selector.add(resume) + + y_offset += 50 + new = TextWidget((100, y_offset), 'New Game', colour=PALETTE.WHITE) + new.add_callback('click', self.scene_callback(NewGameScene)) + selector.add(new) + + y_offset += 50 + load = TextWidget((100, y_offset), 'Load', colour=PALETTE.WHITE) + load.add_callback('click', self.scene_callback(LoadGameScene)) + selector.add(load) + + y_offset += 50 + save = TextWidget( + (100, y_offset), 'Save', colour=PALETTE.WHITE, + unselectable_colour=PALETTE.GREY) + save.add_callback('click', self.scene_callback(SaveGameScene)) + save.set_selectable_callback(lambda: state is not None) + selector.add(save) + + y_offset += 50 + credits = TextWidget((100, y_offset), 'Credits', colour=PALETTE.WHITE) + credits.add_callback('click', self.scene_callback(CreditsScene)) + selector.add(credits) + + y_offset += 50 + quit = TextWidget((100, y_offset), 'Quit', colour=PALETTE.WHITE) + quit.add_callback('click', lambda event: QuitGameEvent.post()) + selector.add(quit) + + def scene_callback(self, scene_class): + return lambda event: SceneChangeEvent.post(scene_class) - def __init__(self): - super(MenuScene, self).__init__() - self.widgets.append(TextWidget((10, 10), 'Game', fontsize=32, - colour='white')) - self.widgets.append(TextWidget((10, 40), 'Credits', fontsize=32, - colour='white')) - self.widgets.append(TextWidget((10, 70), 'Quit', fontsize=32, - colour='white')) - - def handle_event(self, ev): - if ev.type == pgl.KEYDOWN and ev.key in (pgl.K_q, pgl.K_ESCAPE): - QuitGameEvent.post() - return - if ev.type == pgl.KEYDOWN and ev.key is pgl.K_RETURN: - credits_menu = CreditsScene() - SceneChangeEvent.post(credits_menu) - return + def handle_scene_event(self, ev): + if ev.type == pgl.KEYDOWN: + if ev.key in KEYS.QUIT: + QuitGameEvent.post() + return