X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Fscenes%2Fmenu.py;h=327bb0b371f6222883d9370d68f4e469170fec4a;hb=d66e2b06ae1d22ec3908177fad044c494d458642;hp=560e104449a5808bdc064cb7d823ad4b52359476;hpb=aec8dacc0d8a519b52a822b652bdb193e6c51d9a;p=naja.git diff --git a/naja/scenes/menu.py b/naja/scenes/menu.py index 560e104..327bb0b 100644 --- a/naja/scenes/menu.py +++ b/naja/scenes/menu.py @@ -4,7 +4,7 @@ Main menu scene. import pygame.locals as pgl -from naja.constants import KEYS +from naja.constants import KEYS, PALETTE from naja.events import SceneChangeEvent, QuitGameEvent from naja.scenes.scene import Scene from naja.scenes.credits import CreditsScene @@ -20,37 +20,47 @@ class MenuScene(Scene): super(MenuScene, self).__init__(state) selector = SelectorWidget() self.add(selector) + y_offset = 0 - run_game = TextWidget((100, 50), 'Game', fontsize=32, colour='white') - run_game.add_callback( - 'click', lambda event: SceneChangeEvent.post(GameScene)) - selector.add(run_game) + y_offset += 50 + resume = TextWidget( + (100, y_offset), 'Resume Game', colour=PALETTE.WHITE, + unselectable_colour=PALETTE.GREY) + resume.add_callback('click', self.scene_callback(GameScene)) + resume.set_selectable_callback(lambda: state is not None) + selector.add(resume) - new_game = TextWidget((100, 100), 'New', fontsize=32, colour='white') - new_game.add_callback( - 'click', lambda event: SceneChangeEvent.post(NewGameScene)) - selector.add(new_game) + y_offset += 50 + new = TextWidget((100, y_offset), 'New Game', colour=PALETTE.WHITE) + new.add_callback('click', self.scene_callback(NewGameScene)) + selector.add(new) - credits = TextWidget( - (100, 150), 'Credits', fontsize=32, colour='white') - credits.add_callback( - 'click', lambda event: SceneChangeEvent.post(CreditsScene)) - selector.add(credits) - - load = TextWidget((100, 200), 'Load', fontsize=32, colour='white') - load.add_callback( - 'click', lambda event: SceneChangeEvent.post(LoadGameScene)) + y_offset += 50 + load = TextWidget((100, y_offset), 'Load', colour=PALETTE.WHITE) + load.add_callback('click', self.scene_callback(LoadGameScene)) selector.add(load) - save = TextWidget((100, 250), 'Save', fontsize=32, colour='white') - save.add_callback( - 'click', lambda event: SceneChangeEvent.post(SaveGameScene)) + y_offset += 50 + save = TextWidget( + (100, y_offset), 'Save', colour=PALETTE.WHITE, + unselectable_colour=PALETTE.GREY) + save.add_callback('click', self.scene_callback(SaveGameScene)) + save.set_selectable_callback(lambda: state is not None) selector.add(save) - quit = TextWidget((100, 300), 'Quit', fontsize=32, colour='white') + y_offset += 50 + credits = TextWidget((100, y_offset), 'Credits', colour=PALETTE.WHITE) + credits.add_callback('click', self.scene_callback(CreditsScene)) + selector.add(credits) + + y_offset += 50 + quit = TextWidget((100, y_offset), 'Quit', colour=PALETTE.WHITE) quit.add_callback('click', lambda event: QuitGameEvent.post()) selector.add(quit) + def scene_callback(self, scene_class): + return lambda event: SceneChangeEvent.post(scene_class) + def handle_scene_event(self, ev): if ev.type == pgl.KEYDOWN: if ev.key in KEYS.QUIT: