X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Fscenes%2Fmenu.py;h=84911c3eb1987b13e00e8758d258b102d63ad49f;hb=2bc3952e185343ae2ff75f3f8ed738561858f61b;hp=a73c2ecb498ff94d5d76a2e9bd7d06a08ff3fa82;hpb=baa600e7e8557e51c6deddff16988a5e1779f379;p=naja.git diff --git a/naja/scenes/menu.py b/naja/scenes/menu.py index a73c2ec..84911c3 100644 --- a/naja/scenes/menu.py +++ b/naja/scenes/menu.py @@ -4,41 +4,114 @@ Main menu scene. import pygame.locals as pgl +from naja.constants import KEYS, PALETTE, KONAMI_CODE +from naja.events import SceneChangeEvent, QuitGameEvent +from naja.options import options from naja.scenes.scene import Scene -from naja.widgets.text import TextWidget -from naja.events import QuitGameEvent from naja.scenes.credits import CreditsScene from naja.scenes.game import GameScene -from naja.events import SceneChangeEvent +from naja.scenes.howto import HowtoScene +from naja.scenes.load_save import LoadGameScene, SaveGameScene +from naja.scenes.new_game import NewGameScene +from naja.scenes.puzzlelist import PuzzleListScene +from naja.widgets.selector import SelectorWidget +from naja.widgets.text import TextWidget +from naja.widgets.image_box import ImageBox +from naja.sound import sound class MenuScene(Scene): - def __init__(self, state): super(MenuScene, self).__init__(state) - self.widgets.append(TextWidget((10, 10), 'Game', fontsize=32, - colour='white')) - self.widgets.append(TextWidget((10, 40), 'Credits', fontsize=32, - colour='white')) - self.widgets.append(TextWidget((10, 70), 'Quit', fontsize=32, - colour='white')) - self.pos = 0 + + background = ImageBox( + (0, 0), "screens/splash.png") + self.add(background) + + selector = SelectorWidget() + self.add(selector) + y_offset, y_diff = 270, 36 + x_offset = 400 + + y_offset += y_diff + resume = TextWidget( + (x_offset, y_offset), 'Resume Game', colour=PALETTE.WHITE, + unselectable_colour=PALETTE.GREY, centre=True) + resume.add_callback('click', self.scene_callback(GameScene)) + resume.set_selectable_callback(lambda: state is not None) + selector.add(resume) + + y_offset += y_diff + new = TextWidget( + (x_offset, y_offset), 'New Random Game', colour=PALETTE.WHITE, + centre=True) + new.add_callback('click', self.scene_callback(NewGameScene)) + selector.add(new) + + y_offset += y_diff + new = TextWidget( + (x_offset, y_offset), 'New Puzzle', colour=PALETTE.WHITE, + centre=True) + new.add_callback('click', self.scene_callback(PuzzleListScene)) + selector.add(new) + + y_offset += y_diff + load = TextWidget( + (x_offset, y_offset), 'Load Game', colour=PALETTE.WHITE, + centre=True) + load.add_callback('click', self.scene_callback(LoadGameScene)) + selector.add(load) + + y_offset += y_diff + save = TextWidget( + (x_offset, y_offset), 'Save Game', colour=PALETTE.WHITE, + unselectable_colour=PALETTE.GREY, centre=True) + save.add_callback('click', self.scene_callback(SaveGameScene)) + save.set_selectable_callback(lambda: state is not None) + selector.add(save) + + y_offset += y_diff + howto = TextWidget( + (x_offset, y_offset), 'How To Play', colour=PALETTE.WHITE, + centre=True) + howto.add_callback('click', self.scene_callback(HowtoScene)) + selector.add(howto) + + y_offset += y_diff + credits = TextWidget( + (x_offset, y_offset), 'Credits', colour=PALETTE.WHITE, + centre=True) + credits.add_callback('click', self.scene_callback(CreditsScene)) + selector.add(credits) + + y_offset += y_diff + quit = TextWidget((x_offset, y_offset), 'Quit', colour=PALETTE.WHITE, + centre=True) + quit.add_callback('click', lambda event: QuitGameEvent.post()) + selector.add(quit) + + self.konami = [] + if not sound.playing_music: + sound.play_music('scape.ogg', 0.25) + + def scene_callback(self, scene_class): + return lambda event: SceneChangeEvent.post(scene_class) def handle_event(self, ev): + if ev.type == pgl.KEYDOWN and self.konami is not None: + if ev.key in KEYS.KONAMI: + self.konami.append(ev.key) + if self.konami == KONAMI_CODE: + options['cheat_enabled'] = True + print "Cheats enabled." + print " Try hitting some number keys." + self.konami = None + elif self.konami != KONAMI_CODE[:len(self.konami)]: + self.konami = None + return super(MenuScene, self).handle_event(ev) + + def handle_scene_event(self, ev): if ev.type == pgl.KEYDOWN: - if ev.key in (pgl.K_q, pgl.K_ESCAPE): + if ev.key in KEYS.QUIT: QuitGameEvent.post() return - if ev.key == pgl.K_DOWN: - self.pos = (self.pos + 1) % 3 - elif ev.key == pgl.K_UP: - self.pos = (self.pos - 1) % 3 - elif ev.key == pgl.K_RETURN: - if self.pos == 2: - QuitGameEvent.post() - return - elif self.pos == 0: - scene = GameScene - elif self.pos == 1: - scene = CreditsScene - SceneChangeEvent.post(scene)