X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Fscenes%2Fmenu.py;h=adc42df5b366d32a972244afcf1f7043462907e5;hb=9f6988141b3238d693a6c4ee5db3fb1d4af56ce0;hp=327bb0b371f6222883d9370d68f4e469170fec4a;hpb=d66e2b06ae1d22ec3908177fad044c494d458642;p=naja.git diff --git a/naja/scenes/menu.py b/naja/scenes/menu.py index 327bb0b..adc42df 100644 --- a/naja/scenes/menu.py +++ b/naja/scenes/menu.py @@ -4,11 +4,13 @@ Main menu scene. import pygame.locals as pgl -from naja.constants import KEYS, PALETTE +from naja.constants import KEYS, PALETTE, KONAMI_CODE from naja.events import SceneChangeEvent, QuitGameEvent +from naja.options import options from naja.scenes.scene import Scene from naja.scenes.credits import CreditsScene from naja.scenes.game import GameScene +from naja.scenes.howto import HowtoScene from naja.scenes.load_save import LoadGameScene, SaveGameScene from naja.scenes.new_game import NewGameScene from naja.widgets.selector import SelectorWidget @@ -48,6 +50,12 @@ class MenuScene(Scene): save.set_selectable_callback(lambda: state is not None) selector.add(save) + y_offset += 50 + howto = TextWidget( + (100, y_offset), 'How To Play', colour=PALETTE.WHITE) + howto.add_callback('click', self.scene_callback(HowtoScene)) + selector.add(howto) + y_offset += 50 credits = TextWidget((100, y_offset), 'Credits', colour=PALETTE.WHITE) credits.add_callback('click', self.scene_callback(CreditsScene)) @@ -58,9 +66,24 @@ class MenuScene(Scene): quit.add_callback('click', lambda event: QuitGameEvent.post()) selector.add(quit) + self.konami = [] + def scene_callback(self, scene_class): return lambda event: SceneChangeEvent.post(scene_class) + def handle_event(self, ev): + if ev.type == pgl.KEYDOWN and self.konami is not None: + if ev.key in KEYS.KONAMI: + self.konami.append(ev.key) + if self.konami == KONAMI_CODE: + options['cheat_enabled'] = True + print "Cheats enabled." + print " Try hitting some number keys." + self.konami = None + elif self.konami != KONAMI_CODE[:len(self.konami)]: + self.konami = None + return super(MenuScene, self).handle_event(ev) + def handle_scene_event(self, ev): if ev.type == pgl.KEYDOWN: if ev.key in KEYS.QUIT: