X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Fscenes%2Fmenu.py;h=adc42df5b366d32a972244afcf1f7043462907e5;hb=9f6988141b3238d693a6c4ee5db3fb1d4af56ce0;hp=3a7896908347cb037ecb26ef95717b269e32662e;hpb=266021313a1501c86c11c803851c2b4bb50a8c00;p=naja.git diff --git a/naja/scenes/menu.py b/naja/scenes/menu.py index 3a78969..adc42df 100644 --- a/naja/scenes/menu.py +++ b/naja/scenes/menu.py @@ -4,14 +4,17 @@ Main menu scene. import pygame.locals as pgl -from naja.constants import KEYS +from naja.constants import KEYS, PALETTE, KONAMI_CODE +from naja.events import SceneChangeEvent, QuitGameEvent +from naja.options import options from naja.scenes.scene import Scene -from naja.widgets.text import TextWidget -from naja.widgets.selector import SelectorWidget -from naja.events import QuitGameEvent from naja.scenes.credits import CreditsScene from naja.scenes.game import GameScene -from naja.events import SceneChangeEvent +from naja.scenes.howto import HowtoScene +from naja.scenes.load_save import LoadGameScene, SaveGameScene +from naja.scenes.new_game import NewGameScene +from naja.widgets.selector import SelectorWidget +from naja.widgets.text import TextWidget class MenuScene(Scene): @@ -19,19 +22,68 @@ class MenuScene(Scene): super(MenuScene, self).__init__(state) selector = SelectorWidget() self.add(selector) - run_game = TextWidget((100, 100), 'Game', fontsize=32, colour='white') - run_game.add_callback('click', - lambda event: SceneChangeEvent.post(GameScene)) - selector.add(run_game) - credits = TextWidget( - (100, 200), 'Credits', fontsize=32, colour='white') - credits.add_callback('click', - lambda event: SceneChangeEvent.post(CreditsScene)) + y_offset = 0 + + y_offset += 50 + resume = TextWidget( + (100, y_offset), 'Resume Game', colour=PALETTE.WHITE, + unselectable_colour=PALETTE.GREY) + resume.add_callback('click', self.scene_callback(GameScene)) + resume.set_selectable_callback(lambda: state is not None) + selector.add(resume) + + y_offset += 50 + new = TextWidget((100, y_offset), 'New Game', colour=PALETTE.WHITE) + new.add_callback('click', self.scene_callback(NewGameScene)) + selector.add(new) + + y_offset += 50 + load = TextWidget((100, y_offset), 'Load', colour=PALETTE.WHITE) + load.add_callback('click', self.scene_callback(LoadGameScene)) + selector.add(load) + + y_offset += 50 + save = TextWidget( + (100, y_offset), 'Save', colour=PALETTE.WHITE, + unselectable_colour=PALETTE.GREY) + save.add_callback('click', self.scene_callback(SaveGameScene)) + save.set_selectable_callback(lambda: state is not None) + selector.add(save) + + y_offset += 50 + howto = TextWidget( + (100, y_offset), 'How To Play', colour=PALETTE.WHITE) + howto.add_callback('click', self.scene_callback(HowtoScene)) + selector.add(howto) + + y_offset += 50 + credits = TextWidget((100, y_offset), 'Credits', colour=PALETTE.WHITE) + credits.add_callback('click', self.scene_callback(CreditsScene)) selector.add(credits) - quit = TextWidget((100, 300), 'Quit', fontsize=32, colour='white') + + y_offset += 50 + quit = TextWidget((100, y_offset), 'Quit', colour=PALETTE.WHITE) quit.add_callback('click', lambda event: QuitGameEvent.post()) selector.add(quit) + self.konami = [] + + def scene_callback(self, scene_class): + return lambda event: SceneChangeEvent.post(scene_class) + + def handle_event(self, ev): + if ev.type == pgl.KEYDOWN and self.konami is not None: + if ev.key in KEYS.KONAMI: + self.konami.append(ev.key) + if self.konami == KONAMI_CODE: + options['cheat_enabled'] = True + print "Cheats enabled." + print " Try hitting some number keys." + self.konami = None + elif self.konami != KONAMI_CODE[:len(self.konami)]: + self.konami = None + return super(MenuScene, self).handle_event(ev) + def handle_scene_event(self, ev): if ev.type == pgl.KEYDOWN: if ev.key in KEYS.QUIT: