X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Fscenes%2Fmenu.py;h=cd3da6314869e9e8d12d0d3410d4d3c9c2154f83;hb=468218cb2f7bda81e38edc7b4777dbb70d6f694a;hp=01fe7e2baef5ad075027d10c76a246d8e5f8216b;hpb=ea3fabb5f39401db745e0d465cffb1232a5c3034;p=naja.git diff --git a/naja/scenes/menu.py b/naja/scenes/menu.py index 01fe7e2..cd3da63 100644 --- a/naja/scenes/menu.py +++ b/naja/scenes/menu.py @@ -4,29 +4,97 @@ Main menu scene. import pygame.locals as pgl +from naja.constants import KEYS, PALETTE, KONAMI_CODE +from naja.events import SceneChangeEvent, QuitGameEvent +from naja.options import options from naja.scenes.scene import Scene -from naja.widgets.text import TextWidget -from naja.events import QuitGameEvent from naja.scenes.credits import CreditsScene -from naja.events import SceneChangeEvent +from naja.scenes.game import GameScene +from naja.scenes.howto import HowtoScene +from naja.scenes.load_save import LoadGameScene, SaveGameScene +from naja.scenes.new_game import NewGameScene +from naja.widgets.selector import SelectorWidget +from naja.widgets.text import TextWidget +from naja.widgets.image_box import ImageBox class MenuScene(Scene): + def __init__(self, state): + super(MenuScene, self).__init__(state) + + background = ImageBox( + (0, 0), "screens/splash.png") + self.add(background) + + selector = SelectorWidget() + self.add(selector) + y_offset = 200 + x_offset = 300 + + y_offset += 50 + resume = TextWidget( + (x_offset, y_offset), 'Resume Game', colour=PALETTE.WHITE, + unselectable_colour=PALETTE.GREY) + resume.add_callback('click', self.scene_callback(GameScene)) + resume.set_selectable_callback(lambda: state is not None) + selector.add(resume) + + y_offset += 50 + new = TextWidget( + (x_offset, y_offset), 'New Game', colour=PALETTE.WHITE) + new.add_callback('click', self.scene_callback(NewGameScene)) + selector.add(new) + + y_offset += 50 + load = TextWidget((x_offset, y_offset), 'Load', colour=PALETTE.WHITE) + load.add_callback('click', self.scene_callback(LoadGameScene)) + selector.add(load) - def __init__(self): - super(MenuScene, self).__init__() - self.widgets.append(TextWidget((10, 10), 'Game', fontsize=32, - colour='white')) - self.widgets.append(TextWidget((10, 40), 'Credits', fontsize=32, - colour='white')) - self.widgets.append(TextWidget((10, 70), 'Quit', fontsize=32, - colour='white')) + y_offset += 50 + save = TextWidget( + (x_offset, y_offset), 'Save', colour=PALETTE.WHITE, + unselectable_colour=PALETTE.GREY) + save.add_callback('click', self.scene_callback(SaveGameScene)) + save.set_selectable_callback(lambda: state is not None) + selector.add(save) + + y_offset += 50 + howto = TextWidget( + (x_offset, y_offset), 'How To Play', colour=PALETTE.WHITE) + howto.add_callback('click', self.scene_callback(HowtoScene)) + selector.add(howto) + + y_offset += 50 + credits = TextWidget( + (x_offset, y_offset), 'Credits', colour=PALETTE.WHITE) + credits.add_callback('click', self.scene_callback(CreditsScene)) + selector.add(credits) + + y_offset += 50 + quit = TextWidget((x_offset, y_offset), 'Quit', colour=PALETTE.WHITE) + quit.add_callback('click', lambda event: QuitGameEvent.post()) + selector.add(quit) + + self.konami = [] + + def scene_callback(self, scene_class): + return lambda event: SceneChangeEvent.post(scene_class) def handle_event(self, ev): - if ev.type == pgl.KEYUP and ev.key in (pgl.K_q, pgl.K_ESCAPE): - QuitGameEvent.post() - return - if ev.type == pgl.KEYUP and ev.key is pgl.K_RETURN: - credits_menu = CreditsScene() - SceneChangeEvent.post(credits_menu) - return + if ev.type == pgl.KEYDOWN and self.konami is not None: + if ev.key in KEYS.KONAMI: + self.konami.append(ev.key) + if self.konami == KONAMI_CODE: + options['cheat_enabled'] = True + print "Cheats enabled." + print " Try hitting some number keys." + self.konami = None + elif self.konami != KONAMI_CODE[:len(self.konami)]: + self.konami = None + return super(MenuScene, self).handle_event(ev) + + def handle_scene_event(self, ev): + if ev.type == pgl.KEYDOWN: + if ev.key in KEYS.QUIT: + QuitGameEvent.post() + return