X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Fscenes%2Fmenu.py;h=cd3da6314869e9e8d12d0d3410d4d3c9c2154f83;hb=468218cb2f7bda81e38edc7b4777dbb70d6f694a;hp=a94a0edd5e85342429702fbc6f700abf341adf6b;hpb=81317de762b0258c6b4bc9995918cd83dffd4169;p=naja.git diff --git a/naja/scenes/menu.py b/naja/scenes/menu.py index a94a0ed..cd3da63 100644 --- a/naja/scenes/menu.py +++ b/naja/scenes/menu.py @@ -4,8 +4,9 @@ Main menu scene. import pygame.locals as pgl -from naja.constants import KEYS, PALETTE +from naja.constants import KEYS, PALETTE, KONAMI_CODE from naja.events import SceneChangeEvent, QuitGameEvent +from naja.options import options from naja.scenes.scene import Scene from naja.scenes.credits import CreditsScene from naja.scenes.game import GameScene @@ -14,36 +15,44 @@ from naja.scenes.load_save import LoadGameScene, SaveGameScene from naja.scenes.new_game import NewGameScene from naja.widgets.selector import SelectorWidget from naja.widgets.text import TextWidget +from naja.widgets.image_box import ImageBox class MenuScene(Scene): def __init__(self, state): super(MenuScene, self).__init__(state) + + background = ImageBox( + (0, 0), "screens/splash.png") + self.add(background) + selector = SelectorWidget() self.add(selector) - y_offset = 0 + y_offset = 200 + x_offset = 300 y_offset += 50 resume = TextWidget( - (100, y_offset), 'Resume Game', colour=PALETTE.WHITE, + (x_offset, y_offset), 'Resume Game', colour=PALETTE.WHITE, unselectable_colour=PALETTE.GREY) resume.add_callback('click', self.scene_callback(GameScene)) resume.set_selectable_callback(lambda: state is not None) selector.add(resume) y_offset += 50 - new = TextWidget((100, y_offset), 'New Game', colour=PALETTE.WHITE) + new = TextWidget( + (x_offset, y_offset), 'New Game', colour=PALETTE.WHITE) new.add_callback('click', self.scene_callback(NewGameScene)) selector.add(new) y_offset += 50 - load = TextWidget((100, y_offset), 'Load', colour=PALETTE.WHITE) + load = TextWidget((x_offset, y_offset), 'Load', colour=PALETTE.WHITE) load.add_callback('click', self.scene_callback(LoadGameScene)) selector.add(load) y_offset += 50 save = TextWidget( - (100, y_offset), 'Save', colour=PALETTE.WHITE, + (x_offset, y_offset), 'Save', colour=PALETTE.WHITE, unselectable_colour=PALETTE.GREY) save.add_callback('click', self.scene_callback(SaveGameScene)) save.set_selectable_callback(lambda: state is not None) @@ -51,24 +60,39 @@ class MenuScene(Scene): y_offset += 50 howto = TextWidget( - (100, y_offset), 'How To Play', fontsize=32, colour='white') - howto.add_callback( - 'click', lambda event: SceneChangeEvent.post(HowtoScene)) + (x_offset, y_offset), 'How To Play', colour=PALETTE.WHITE) + howto.add_callback('click', self.scene_callback(HowtoScene)) selector.add(howto) y_offset += 50 - credits = TextWidget((100, y_offset), 'Credits', colour=PALETTE.WHITE) + credits = TextWidget( + (x_offset, y_offset), 'Credits', colour=PALETTE.WHITE) credits.add_callback('click', self.scene_callback(CreditsScene)) selector.add(credits) y_offset += 50 - quit = TextWidget((100, y_offset), 'Quit', colour=PALETTE.WHITE) + quit = TextWidget((x_offset, y_offset), 'Quit', colour=PALETTE.WHITE) quit.add_callback('click', lambda event: QuitGameEvent.post()) selector.add(quit) + self.konami = [] + def scene_callback(self, scene_class): return lambda event: SceneChangeEvent.post(scene_class) + def handle_event(self, ev): + if ev.type == pgl.KEYDOWN and self.konami is not None: + if ev.key in KEYS.KONAMI: + self.konami.append(ev.key) + if self.konami == KONAMI_CODE: + options['cheat_enabled'] = True + print "Cheats enabled." + print " Try hitting some number keys." + self.konami = None + elif self.konami != KONAMI_CODE[:len(self.konami)]: + self.konami = None + return super(MenuScene, self).handle_event(ev) + def handle_scene_event(self, ev): if ev.type == pgl.KEYDOWN: if ev.key in KEYS.QUIT: