X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Fscenes%2Fmenu.py;h=d1812c5b88c52e6d7e957245c35ae8497bf475fb;hb=f3888948332bf41795fcfd0a84bf0700abf3f0ab;hp=27b7e9c23b629235c21decfc774ba0578d3d4134;hpb=8298f564c4f55b062b59185ea971b4f17aa37b50;p=naja.git diff --git a/naja/scenes/menu.py b/naja/scenes/menu.py index 27b7e9c..d1812c5 100644 --- a/naja/scenes/menu.py +++ b/naja/scenes/menu.py @@ -2,10 +2,104 @@ Main menu scene. """ -from .scene import Scene +import pygame.locals as pgl + +from naja.constants import KEYS, PALETTE, KONAMI_CODE +from naja.events import SceneChangeEvent, QuitGameEvent +from naja.options import options +from naja.scenes.scene import Scene +from naja.scenes.credits import CreditsScene +from naja.scenes.game import GameScene +from naja.scenes.howto import HowtoScene +from naja.scenes.load_save import LoadGameScene, SaveGameScene +from naja.scenes.new_game import NewGameScene +from naja.widgets.selector import SelectorWidget +from naja.widgets.text import TextWidget +from naja.widgets.image_box import ImageBox class MenuScene(Scene): - """ - Main menu. - """ + def __init__(self, state): + super(MenuScene, self).__init__(state) + + background = ImageBox( + (0, 0), "screens/splash.png") + self.add(background) + + selector = SelectorWidget() + self.add(selector) + y_offset, y_diff = 270, 40 + x_offset = 400 + + y_offset += y_diff + resume = TextWidget( + (x_offset, y_offset), 'Resume Game', colour=PALETTE.WHITE, + unselectable_colour=PALETTE.GREY, centre=True) + resume.add_callback('click', self.scene_callback(GameScene)) + resume.set_selectable_callback(lambda: state is not None) + selector.add(resume) + + y_offset += y_diff + new = TextWidget( + (x_offset, y_offset), 'New Game', colour=PALETTE.WHITE, + centre=True) + new.add_callback('click', self.scene_callback(NewGameScene)) + selector.add(new) + + y_offset += y_diff + load = TextWidget((x_offset, y_offset), 'Load', colour=PALETTE.WHITE, + centre=True) + load.add_callback('click', self.scene_callback(LoadGameScene)) + selector.add(load) + + y_offset += y_diff + save = TextWidget( + (x_offset, y_offset), 'Save', colour=PALETTE.WHITE, + unselectable_colour=PALETTE.GREY, centre=True) + save.add_callback('click', self.scene_callback(SaveGameScene)) + save.set_selectable_callback(lambda: state is not None) + selector.add(save) + + y_offset += y_diff + howto = TextWidget( + (x_offset, y_offset), 'How To Play', colour=PALETTE.WHITE, + centre=True) + howto.add_callback('click', self.scene_callback(HowtoScene)) + selector.add(howto) + + y_offset += y_diff + credits = TextWidget( + (x_offset, y_offset), 'Credits', colour=PALETTE.WHITE, + centre=True) + credits.add_callback('click', self.scene_callback(CreditsScene)) + selector.add(credits) + + y_offset += y_diff + quit = TextWidget((x_offset, y_offset), 'Quit', colour=PALETTE.WHITE, + centre=True) + quit.add_callback('click', lambda event: QuitGameEvent.post()) + selector.add(quit) + + self.konami = [] + + def scene_callback(self, scene_class): + return lambda event: SceneChangeEvent.post(scene_class) + + def handle_event(self, ev): + if ev.type == pgl.KEYDOWN and self.konami is not None: + if ev.key in KEYS.KONAMI: + self.konami.append(ev.key) + if self.konami == KONAMI_CODE: + options['cheat_enabled'] = True + print "Cheats enabled." + print " Try hitting some number keys." + self.konami = None + elif self.konami != KONAMI_CODE[:len(self.konami)]: + self.konami = None + return super(MenuScene, self).handle_event(ev) + + def handle_scene_event(self, ev): + if ev.type == pgl.KEYDOWN: + if ev.key in KEYS.QUIT: + QuitGameEvent.post() + return