X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Fscenes%2Fmenu.py;h=e0383b5ca3159a3d3abd63b4a0e04f56cb2c4107;hb=89e77ffa7dc2f2485049763b780fd5519541daa7;hp=317e50f4886949601f2512c2bc78080a40c916f5;hpb=bcc041da95b01ae36c2198b5c6bc4bd75dcc0c24;p=naja.git diff --git a/naja/scenes/menu.py b/naja/scenes/menu.py index 317e50f..e0383b5 100644 --- a/naja/scenes/menu.py +++ b/naja/scenes/menu.py @@ -4,31 +4,44 @@ Main menu scene. import pygame.locals as pgl +from naja.constants import KEYS +from naja.events import SceneChangeEvent, QuitGameEvent from naja.scenes.scene import Scene -from naja.widgets.text import TextWidget -from naja.events import QuitGameEvent from naja.scenes.credits import CreditsScene from naja.scenes.game import GameScene -from naja.events import SceneChangeEvent +from naja.scenes.load_save import SaveGameScene +from naja.widgets.selector import SelectorWidget +from naja.widgets.text import TextWidget class MenuScene(Scene): def __init__(self, state): super(MenuScene, self).__init__(state) + selector = SelectorWidget() + self.add(selector) + run_game = TextWidget((100, 100), 'Game', fontsize=32, colour='white') - run_game.add_callback('click', - lambda event: SceneChangeEvent.post(GameScene)) - self.add(run_game) - credits = TextWidget((100, 200), 'Credits', fontsize=32, colour='white') - credits.add_callback('click', - lambda event: SceneChangeEvent.post(CreditsScene)) - self.add(credits) + run_game.add_callback( + 'click', lambda event: SceneChangeEvent.post(GameScene)) + selector.add(run_game) + + credits = TextWidget( + (100, 150), 'Credits', fontsize=32, colour='white') + credits.add_callback( + 'click', lambda event: SceneChangeEvent.post(CreditsScene)) + selector.add(credits) + + save = TextWidget((100, 250), 'Save', fontsize=32, colour='white') + save.add_callback( + 'click', lambda event: SceneChangeEvent.post(SaveGameScene)) + selector.add(save) + quit = TextWidget((100, 300), 'Quit', fontsize=32, colour='white') quit.add_callback('click', lambda event: QuitGameEvent.post()) - self.add(quit) + selector.add(quit) def handle_scene_event(self, ev): if ev.type == pgl.KEYDOWN: - if ev.key in (pgl.K_q, pgl.K_ESCAPE): + if ev.key in KEYS.QUIT: QuitGameEvent.post() return