X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Fscenes%2Fmenu.py;h=e0383b5ca3159a3d3abd63b4a0e04f56cb2c4107;hb=89e77ffa7dc2f2485049763b780fd5519541daa7;hp=a73c2ecb498ff94d5d76a2e9bd7d06a08ff3fa82;hpb=baa600e7e8557e51c6deddff16988a5e1779f379;p=naja.git diff --git a/naja/scenes/menu.py b/naja/scenes/menu.py index a73c2ec..e0383b5 100644 --- a/naja/scenes/menu.py +++ b/naja/scenes/menu.py @@ -4,41 +4,44 @@ Main menu scene. import pygame.locals as pgl +from naja.constants import KEYS +from naja.events import SceneChangeEvent, QuitGameEvent from naja.scenes.scene import Scene -from naja.widgets.text import TextWidget -from naja.events import QuitGameEvent from naja.scenes.credits import CreditsScene from naja.scenes.game import GameScene -from naja.events import SceneChangeEvent +from naja.scenes.load_save import SaveGameScene +from naja.widgets.selector import SelectorWidget +from naja.widgets.text import TextWidget class MenuScene(Scene): - def __init__(self, state): super(MenuScene, self).__init__(state) - self.widgets.append(TextWidget((10, 10), 'Game', fontsize=32, - colour='white')) - self.widgets.append(TextWidget((10, 40), 'Credits', fontsize=32, - colour='white')) - self.widgets.append(TextWidget((10, 70), 'Quit', fontsize=32, - colour='white')) - self.pos = 0 - - def handle_event(self, ev): + selector = SelectorWidget() + self.add(selector) + + run_game = TextWidget((100, 100), 'Game', fontsize=32, colour='white') + run_game.add_callback( + 'click', lambda event: SceneChangeEvent.post(GameScene)) + selector.add(run_game) + + credits = TextWidget( + (100, 150), 'Credits', fontsize=32, colour='white') + credits.add_callback( + 'click', lambda event: SceneChangeEvent.post(CreditsScene)) + selector.add(credits) + + save = TextWidget((100, 250), 'Save', fontsize=32, colour='white') + save.add_callback( + 'click', lambda event: SceneChangeEvent.post(SaveGameScene)) + selector.add(save) + + quit = TextWidget((100, 300), 'Quit', fontsize=32, colour='white') + quit.add_callback('click', lambda event: QuitGameEvent.post()) + selector.add(quit) + + def handle_scene_event(self, ev): if ev.type == pgl.KEYDOWN: - if ev.key in (pgl.K_q, pgl.K_ESCAPE): + if ev.key in KEYS.QUIT: QuitGameEvent.post() return - if ev.key == pgl.K_DOWN: - self.pos = (self.pos + 1) % 3 - elif ev.key == pgl.K_UP: - self.pos = (self.pos - 1) % 3 - elif ev.key == pgl.K_RETURN: - if self.pos == 2: - QuitGameEvent.post() - return - elif self.pos == 0: - scene = GameScene - elif self.pos == 1: - scene = CreditsScene - SceneChangeEvent.post(scene)