X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Fscenes%2Fmenu.py;h=e0383b5ca3159a3d3abd63b4a0e04f56cb2c4107;hb=89e77ffa7dc2f2485049763b780fd5519541daa7;hp=b17f611234253b5ad9b69f1aacd1aebcf34eb5d9;hpb=9299925383d4746e7f9c4e948e083a1bff1e339a;p=naja.git diff --git a/naja/scenes/menu.py b/naja/scenes/menu.py index b17f611..e0383b5 100644 --- a/naja/scenes/menu.py +++ b/naja/scenes/menu.py @@ -4,26 +4,44 @@ Main menu scene. import pygame.locals as pgl +from naja.constants import KEYS +from naja.events import SceneChangeEvent, QuitGameEvent from naja.scenes.scene import Scene -from naja.widgets.text import TextWidget -from naja.events import QuitGameEvent from naja.scenes.credits import CreditsScene -from naja.events import SceneChangeEvent +from naja.scenes.game import GameScene +from naja.scenes.load_save import SaveGameScene +from naja.widgets.selector import SelectorWidget +from naja.widgets.text import TextWidget + class MenuScene(Scene): + def __init__(self, state): + super(MenuScene, self).__init__(state) + selector = SelectorWidget() + self.add(selector) + + run_game = TextWidget((100, 100), 'Game', fontsize=32, colour='white') + run_game.add_callback( + 'click', lambda event: SceneChangeEvent.post(GameScene)) + selector.add(run_game) + + credits = TextWidget( + (100, 150), 'Credits', fontsize=32, colour='white') + credits.add_callback( + 'click', lambda event: SceneChangeEvent.post(CreditsScene)) + selector.add(credits) + + save = TextWidget((100, 250), 'Save', fontsize=32, colour='white') + save.add_callback( + 'click', lambda event: SceneChangeEvent.post(SaveGameScene)) + selector.add(save) + + quit = TextWidget((100, 300), 'Quit', fontsize=32, colour='white') + quit.add_callback('click', lambda event: QuitGameEvent.post()) + selector.add(quit) - def __init__(self): - super(MenuScene, self).__init__() - self.widgets.append(TextWidget((10, 10), 'Haai', fontsize=32, - self.widgets.append(TextWidget((10, 10), 'Naja', - colour=(255, 255, 255))) - self.credits_menu = CreditsScene() - self.credits_menu.set_base_menu(self) - - def handle_event(self, ev): - if ev.type == pgl.KEYUP and ev.key in (pgl.K_q, pgl.K_ESCAPE): - QuitGameEvent.post() - return - if ev.type == pgl.KEYUP and ev.key is pgl.K_RETURN: - SceneChangeEvent.post(self.credits_menu) - return + def handle_scene_event(self, ev): + if ev.type == pgl.KEYDOWN: + if ev.key in KEYS.QUIT: + QuitGameEvent.post() + return