X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Ftests%2Ftest_actions.py;h=3d3a58ea63346c936ebfb2b1c8a619640dbb5d87;hb=e3f865facdb9c4b3b94c1b89d0734ed09fd6b205;hp=e4a4fa523a2ea3b9620ab79de83f6ef46dd44588;hpb=56157eeadd045772b6bfab1ce80e87c1f9bb8719;p=naja.git diff --git a/naja/tests/test_actions.py b/naja/tests/test_actions.py index e4a4fa5..3d3a58e 100644 --- a/naja/tests/test_actions.py +++ b/naja/tests/test_actions.py @@ -1,7 +1,7 @@ from unittest import TestCase from naja.constants import BITS -from naja.gameboard import GameBoard +from naja.gameboard import GameBoard, LocationCard from naja.player import Player from naja import actions @@ -24,17 +24,56 @@ class TestActions(TestCase): def test_DoNothing(self): board = GameBoard.new_game([]) state_before = board.export() - actions.DoNothing(set()).perform_action(board) + actions.DoNothing(set()).perform_action(board, None) state_after = board.export() self.assertEqual(state_before, state_after) def test_LoseHealthOrMSB_MSB_clear(self): board = GameBoard.new_game([]) state_before = board.export() - actions.LoseHeathOrMSB(set()).perform_action(board) + actions.LoseHeathOrMSB(set()).perform_action(board, None) state_after = board.export() self.assertEqual(state_after['health'], state_before['health'] - 1) state_before.pop('health') state_after.pop('health') self.assertEqual(state_before, state_after) + + def test_LoseHealthOrMSB_MSB_set(self): + board = GameBoard.new_game([]) + board.player.bits.set_bit(BITS.MSB) + state_before = board.export() + actions.LoseHeathOrMSB(set()).perform_action(board, None) + state_after = board.export() + self.assertEqual(board.player.bits.check_bit(BITS.MSB), False) + + state_before['player'].pop('bits') + state_after['player'].pop('bits') + self.assertEqual(state_before, state_after) + + def test_SetBits(self): + board = GameBoard.new_game([]) + state_before = board.export() + location = LocationCard(set([BITS.MSB, BITS.NORTH]), []) + actions.SetBits(set()).perform_action(board, location) + state_after = board.export() + self.assertEqual( + board.player.bits.check_bits([BITS.MSB, BITS.NORTH]), True) + + state_before['player'].pop('bits') + state_after['player'].pop('bits') + self.assertEqual(state_before, state_after) + + def test_ToggleBits(self): + board = GameBoard.new_game([]) + board.player.bits.set_bit(BITS.NORTH) + state_before = board.export() + location = LocationCard(set([BITS.MSB, BITS.NORTH]), []) + actions.ToggleBits(set()).perform_action(board, location) + state_after = board.export() + self.assertEqual(board.player.bits.check_bit(BITS.MSB), True) + self.assertEqual(board.player.bits.check_bit(BITS.NORTH), False) + + state_before['player'].pop('bits') + state_after['player'].pop('bits') + self.assertEqual(state_before, state_after)