X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Ftests%2Ftest_actions.py;h=69ed8819ed54c80be1d87e89fe6eef8f931f931b;hb=67e79ba3fbe96590efa50a73fe983c2810efdd0f;hp=3d3a58ea63346c936ebfb2b1c8a619640dbb5d87;hpb=e50c357dc15f5c24d3c0b8a4dd57c9f19590419b;p=naja.git diff --git a/naja/tests/test_actions.py b/naja/tests/test_actions.py index 3d3a58e..69ed881 100644 --- a/naja/tests/test_actions.py +++ b/naja/tests/test_actions.py @@ -8,7 +8,18 @@ from naja import actions class TestActions(TestCase): def make_player(self, *bits): - return Player(sum(1 << bit for bit in bits), None) + player_bits = 0 + for bit in bits: + player_bits |= bit + return Player(player_bits, None) + + def make_board(self, player_bits=None, locations=None): + if locations is None: + locations = [{'actions': []}] + board = GameBoard.new_game(locations) + if player_bits is not None: + board.player.bits.set_bits(player_bits) + return board def test_check_available(self): def check_available(action_bits, player_bits, expected_result): @@ -22,14 +33,14 @@ class TestActions(TestCase): check_available(set([BITS.MSB]), [BITS.MSB], True) def test_DoNothing(self): - board = GameBoard.new_game([]) + board = self.make_board() state_before = board.export() actions.DoNothing(set()).perform_action(board, None) state_after = board.export() self.assertEqual(state_before, state_after) def test_LoseHealthOrMSB_MSB_clear(self): - board = GameBoard.new_game([]) + board = self.make_board() state_before = board.export() actions.LoseHeathOrMSB(set()).perform_action(board, None) state_after = board.export() @@ -40,8 +51,7 @@ class TestActions(TestCase): self.assertEqual(state_before, state_after) def test_LoseHealthOrMSB_MSB_set(self): - board = GameBoard.new_game([]) - board.player.bits.set_bit(BITS.MSB) + board = self.make_board(player_bits=[BITS.MSB]) state_before = board.export() actions.LoseHeathOrMSB(set()).perform_action(board, None) state_after = board.export() @@ -52,7 +62,7 @@ class TestActions(TestCase): self.assertEqual(state_before, state_after) def test_SetBits(self): - board = GameBoard.new_game([]) + board = self.make_board() state_before = board.export() location = LocationCard(set([BITS.MSB, BITS.NORTH]), []) actions.SetBits(set()).perform_action(board, location) @@ -65,8 +75,7 @@ class TestActions(TestCase): self.assertEqual(state_before, state_after) def test_ToggleBits(self): - board = GameBoard.new_game([]) - board.player.bits.set_bit(BITS.NORTH) + board = self.make_board(player_bits=[BITS.NORTH]) state_before = board.export() location = LocationCard(set([BITS.MSB, BITS.NORTH]), []) actions.ToggleBits(set()).perform_action(board, location)