X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Ftests%2Ftest_actions.py;h=69ed8819ed54c80be1d87e89fe6eef8f931f931b;hb=67e79ba3fbe96590efa50a73fe983c2810efdd0f;hp=8896b8d2607e72a6bc0ac034fba8b7f2a2a75f66;hpb=ede149141d8dcbd6bed5bf3ff710d2f716ac8421;p=naja.git diff --git a/naja/tests/test_actions.py b/naja/tests/test_actions.py index 8896b8d..69ed881 100644 --- a/naja/tests/test_actions.py +++ b/naja/tests/test_actions.py @@ -1,19 +1,88 @@ from unittest import TestCase +from naja.constants import BITS +from naja.gameboard import GameBoard, LocationCard from naja.player import Player from naja import actions class TestActions(TestCase): def make_player(self, *bits): - return Player(sum(1 << bit for bit in bits), None) + player_bits = 0 + for bit in bits: + player_bits |= bit + return Player(player_bits, None) - def test_DoNothing_check_available(self): - player = self.make_player() - action = actions.DoNothing(set()) - self.assertEqual(action.check_available(player), True) + def make_board(self, player_bits=None, locations=None): + if locations is None: + locations = [{'actions': []}] + board = GameBoard.new_game(locations) + if player_bits is not None: + board.player.bits.set_bits(player_bits) + return board - def test_LoseHealthOrMSB_check_available(self): - player = self.make_player() - action = actions.LoseHeathOrMSB(set()) - self.assertEqual(action.check_available(player), True) + def test_check_available(self): + def check_available(action_bits, player_bits, expected_result): + action = actions.LocationAction(action_bits) + player = self.make_player(*player_bits) + self.assertEqual(action.check_available(player), expected_result) + + check_available(set(), [], True) + check_available(set(), [BITS.MSB], True) + check_available(set([BITS.MSB]), [], False) + check_available(set([BITS.MSB]), [BITS.MSB], True) + + def test_DoNothing(self): + board = self.make_board() + state_before = board.export() + actions.DoNothing(set()).perform_action(board, None) + state_after = board.export() + self.assertEqual(state_before, state_after) + + def test_LoseHealthOrMSB_MSB_clear(self): + board = self.make_board() + state_before = board.export() + actions.LoseHeathOrMSB(set()).perform_action(board, None) + state_after = board.export() + self.assertEqual(state_after['health'], state_before['health'] - 1) + + state_before.pop('health') + state_after.pop('health') + self.assertEqual(state_before, state_after) + + def test_LoseHealthOrMSB_MSB_set(self): + board = self.make_board(player_bits=[BITS.MSB]) + state_before = board.export() + actions.LoseHeathOrMSB(set()).perform_action(board, None) + state_after = board.export() + self.assertEqual(board.player.bits.check_bit(BITS.MSB), False) + + state_before['player'].pop('bits') + state_after['player'].pop('bits') + self.assertEqual(state_before, state_after) + + def test_SetBits(self): + board = self.make_board() + state_before = board.export() + location = LocationCard(set([BITS.MSB, BITS.NORTH]), []) + actions.SetBits(set()).perform_action(board, location) + state_after = board.export() + self.assertEqual( + board.player.bits.check_bits([BITS.MSB, BITS.NORTH]), True) + + state_before['player'].pop('bits') + state_after['player'].pop('bits') + self.assertEqual(state_before, state_after) + + def test_ToggleBits(self): + board = self.make_board(player_bits=[BITS.NORTH]) + state_before = board.export() + location = LocationCard(set([BITS.MSB, BITS.NORTH]), []) + actions.ToggleBits(set()).perform_action(board, location) + state_after = board.export() + self.assertEqual(board.player.bits.check_bit(BITS.MSB), True) + self.assertEqual(board.player.bits.check_bit(BITS.NORTH), False) + + state_before['player'].pop('bits') + state_after['player'].pop('bits') + self.assertEqual(state_before, state_after)