X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Ftests%2Ftest_gameboard.py;h=e3aa32e03be48a27e0da319219fa880e25491c77;hb=75d1f94ef500df4bea81d8988757d37221a310dd;hp=6231ac7750f96941d1bd40529890465ceb740772;hpb=266021313a1501c86c11c803851c2b4bb50a8c00;p=naja.git diff --git a/naja/tests/test_gameboard.py b/naja/tests/test_gameboard.py index 6231ac7..e3aa32e 100644 --- a/naja/tests/test_gameboard.py +++ b/naja/tests/test_gameboard.py @@ -21,10 +21,15 @@ class TestGameBoard(TestCase): self.assertEqual(state1, state2) def test_export_new_board(self): - board = GameBoard.new_game([{'actions': [{ - 'action_class': 'LoseHealthOrMSB', - 'required_bits': [], - }]}]) + board = GameBoard.new_game([{'actions': [ + { + 'action_class': 'LoseHealthOrMSB', + 'required_bits': [], + }, { + 'action_class': 'GainHealth', + 'required_bits': [BITS.RED], + }, + ]}]) exported_state = board.export() board_locations = exported_state.pop('board_locations') self.assertEqual(exported_state, { @@ -32,24 +37,36 @@ class TestGameBoard(TestCase): 'health': 4, 'wins_required': 4, 'wins': 0, - 'locations': [{'actions': [{ - 'action_class': 'LoseHealthOrMSB', - 'required_bits': [], - }]}], + 'locations': [{'actions': [ + { + 'action_class': 'LoseHealthOrMSB', + 'required_bits': [], + }, { + 'action_class': 'GainHealth', + 'required_bits': [BITS.RED], + }, + ]}], 'player': board.player.export(), }) - self.assertEqual( - set(board_locations.keys()), - set((x, y) for x in range(5) for y in range(5))) - for location_state in board_locations.values(): + positions = [] + for position, location_state in board_locations: + positions.append(position) self.assertEqual( sorted(location_state.keys()), ['actions', 'bitwise_operand']) - self.assertEqual(location_state['actions'], [{ - 'action_class': 'LoseHealthOrMSB', - 'required_bits': [], - 'data': {}, - }]) + self.assertEqual(location_state['actions'], [ + { + 'action_class': 'LoseHealthOrMSB', + 'required_bits': [], + 'data': {}, + }, { + 'action_class': 'GainHealth', + 'required_bits': [BITS.RED], + 'data': {}, + }, + ]) self.assertTrue(2 <= len(location_state['bitwise_operand']) <= 3) + self.assertEqual( + positions, sorted((x, y) for x in range(5) for y in range(5))) def test_lose_health(self): board = GameBoard.new_game([{'actions': []}]) @@ -124,21 +141,66 @@ class TestGameBoard(TestCase): (0, 2): '12', (1, 2): '32', (3, 2): '42', (4, 2): '02', })) - def test_allow_chess_move_knight(self): + def test_rotate_locations_clockwise(self): board = GameBoard.new_game([{'actions': []}]) board.board_locations = self.generate_locations() + board.rotate_locations('CLOCKWISE') + self.assertEqual(board.board_locations, self.generate_locations({ + (1, 1): '21', (2, 1): '31', (3, 1): '32', + (1, 2): '11', (3, 2): '33', + (1, 3): '12', (2, 3): '13', (3, 3): '23', + })) + + def test_rotate_locations_clockwise_top(self): + board = GameBoard.new_game([{'actions': []}], initial_pos=(2, 0)) + board.board_locations = self.generate_locations() + board.rotate_locations('CLOCKWISE') + self.assertEqual(board.board_locations, self.generate_locations({ + (1, 0): '30', (3, 0): '31', + (1, 1): '10', (2, 1): '11', (3, 1): '21', + })) + + def test_rotate_locations_clockwise_right(self): + board = GameBoard.new_game([{'actions': []}], initial_pos=(0, 2)) + board.board_locations = self.generate_locations() + board.rotate_locations('CLOCKWISE') + self.assertEqual(board.board_locations, self.generate_locations({ + (0, 1): '11', (1, 1): '12', + (1, 2): '13', + (0, 3): '01', (1, 3): '03', + })) + + def test_rotate_locations_clockwise_corner(self): + board = GameBoard.new_game([{'actions': []}], initial_pos=(0, 4)) + board.board_locations = self.generate_locations() + board.rotate_locations('CLOCKWISE') + self.assertEqual(board.board_locations, self.generate_locations({ + (0, 3): '13', (1, 3): '14', + (1, 4): '03', + })) + + def test_rotate_locations_anticlockwise(self): + board = GameBoard.new_game([{'actions': []}]) + board.board_locations = self.generate_locations() + board.rotate_locations('ANTICLOCKWISE') + self.assertEqual(board.board_locations, self.generate_locations({ + (1, 1): '12', (2, 1): '11', (3, 1): '21', + (1, 2): '13', (3, 2): '31', + (1, 3): '23', (2, 3): '33', (3, 3): '32', + })) + + def test_allow_chess_move_knight(self): + board = GameBoard.new_game([{'actions': []}]) board.allow_chess_move(MOVES.KNIGHT) self.assertEqual(board.player.movement_mode, MOVES.KNIGHT) def test_allow_chess_move_bishop(self): board = GameBoard.new_game([{'actions': []}]) - board.board_locations = self.generate_locations() board.allow_chess_move(MOVES.BISHOP) self.assertEqual(board.player.movement_mode, MOVES.BISHOP) def test_allow_chess_move_castle(self): board = GameBoard.new_game([{'actions': []}]) - board.board_locations = self.generate_locations() board.allow_chess_move(MOVES.CASTLE) self.assertEqual(board.player.movement_mode, MOVES.CASTLE)