X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Fwidgets%2Fboard.py;h=222da6cea9c1122270a45f1be823baa165e4e949;hb=908c70765d278ba33e377687aa2292135d94d818;hp=c791a57610231ccd477e14e30ebf6b4d993f2ba9;hpb=847d271607652c00e62298a37987aae452719b61;p=naja.git diff --git a/naja/widgets/board.py b/naja/widgets/board.py index c791a57..222da6c 100644 --- a/naja/widgets/board.py +++ b/naja/widgets/board.py @@ -1,19 +1,72 @@ """ Widget that holds the game tiles. """ +import pygame.locals as pgl -from .base import Widget +from naja.constants import BOARD_SIZE, TILE_SIZE, KEYS, ACT +from naja.events import finish_event + +from naja.widgets.base import Widget +from naja.widgets.tile import TileWidget class BoardWidget(Widget): """ Widget which holds all the tiles that make up the gameboard. """ - def __init__(self, pos, image=None): - super(BoardWidget, self).__init__(pos, (96, 96)) + def __init__(self, pos, state, info): + super(BoardWidget, self).__init__(pos, BOARD_SIZE) + self.info = info + self.state = state + self.card_pos = (2, 2) + self._tiles = [] + self.legal = False + for y in range(0, 5): + for x in range(0, 5): + tile_pos = (pos[0] + x * TILE_SIZE[0], + pos[1] + y * TILE_SIZE[1]) + self._tiles.append(TileWidget(tile_pos, state, (x, y))) def prepare(self): - pass + for tile in self._tiles: + tile.set_highlight(self.card_pos) + tile.prepare() + self.size = BOARD_SIZE + if self.state.gameboard.player_mode == ACT: + self.card_pos = self.state.player.position def draw(self, surface): - surface.blit(self.surface, self.rect) + for tile in self._tiles: + tile.draw(surface) + + def change_pos(self, offset): + tpos = (offset[0] + self.card_pos[0], offset[1] + self.card_pos[1]) + if tpos[0] < 0 or tpos[1] < 0 or tpos[0] > 4 or tpos[1] > 4: + return False + self.card_pos = tpos + self.info.set_position(self.card_pos) + self.legal = self.card_pos in self.state.player.legal_moves() + return True + + def handle_event(self, ev): + if self.state.gameboard.player_mode == ACT: + return super(BoardWidget, self).handle_event(ev) + if ev.type == pgl.KEYDOWN: + if ev.key in KEYS.UP: + if self.change_pos((0, -1)): + return finish_event() + elif ev.key in KEYS.DOWN: + if self.change_pos((0, +1)): + return finish_event() + elif ev.key in KEYS.LEFT: + if self.change_pos((-1, 0)): + return finish_event() + elif ev.key in KEYS.RIGHT: + if self.change_pos((+1, 0)): + return finish_event() + elif ev.key in KEYS.SELECT: + if self.state.player.set_position(self.card_pos): + self.state.gameboard.change_mode(ACT) + self.info.set_position(self.card_pos) + return finish_event() + return super(BoardWidget, self).handle_event(ev)