X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Fwidgets%2Fboard.py;h=aa608cef8673c8a4df1b19739b471bbf064c4d25;hb=d9cad773caf1bfdf75bebc44909f8aebc9dbd96c;hp=1f59f015f1cb1eacd5bb68de952986942c160b3c;hpb=7ce9a5e2cbdc5a2dbdea5d000cad3e59628e9720;p=naja.git diff --git a/naja/widgets/board.py b/naja/widgets/board.py index 1f59f01..aa608ce 100644 --- a/naja/widgets/board.py +++ b/naja/widgets/board.py @@ -1,32 +1,69 @@ """ Widget that holds the game tiles. """ +import pygame.locals as pgl -from naja.constants import BOARD_SIZE, TILE_SIZE +from naja.constants import BOARD_SIZE, TILE_SIZE, KEYS, MOVE, ACT +from naja.events import finish_event -from .base import Widget -from .tile import TileWidget +from naja.widgets.base import Widget +from naja.widgets.tile import TileWidget class BoardWidget(Widget): """ Widget which holds all the tiles that make up the gameboard. """ - def __init__(self, pos, tiles=None): + def __init__(self, pos, state, info): super(BoardWidget, self).__init__(pos, BOARD_SIZE) - # FIXME: Placeholder logic + self.info = info + self.state = state + self.pos = (2, 2) self._tiles = [] for y in range(0, 5): for x in range(0, 5): tile_pos = (pos[0] + x * TILE_SIZE[0], pos[1] + y * TILE_SIZE[1]) - self._tiles.append(TileWidget(tile_pos, None)) + self._tiles.append(TileWidget(tile_pos, state, (x, y))) def prepare(self): for tile in self._tiles: + tile.set_highlight(self.pos) tile.prepare() self.size = BOARD_SIZE + if self.state.gameboard.player_mode in (ACT, MOVE): + self.pos = self.state.player.position def draw(self, surface): for tile in self._tiles: tile.draw(surface) + + def change_pos(self, offset): + tpos = (offset[0] + self.pos[0], offset[1] + self.pos[1]) + if tpos[0] < 0 or tpos[1] < 0 or tpos[0] > 4 or tpos[1] > 4: + return False + self.pos = tpos + self.info.set_position(self.pos) + return True + + def handle_event(self, ev): + if self.state.gameboard.player_mode in (ACT, MOVE): + return super(BoardWidget, self).handle_event(ev) + if ev.type == pgl.KEYDOWN: + if ev.key in KEYS.UP: + if self.change_pos((0, -1)): + return finish_event() + if ev.key in KEYS.DOWN: + if self.change_pos((0, +1)): + return finish_event() + if ev.key in KEYS.LEFT: + if self.change_pos((-1, 0)): + return finish_event() + if ev.key in KEYS.RIGHT: + if self.change_pos((+1, 0)): + return finish_event() + if ev.key in KEYS.SWITCH: + self.state.gameboard.change_mode(MOVE) + self.info.set_position(self.state.player.position) + return finish_event() + return super(BoardWidget, self).handle_event(ev)