X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Fwidgets%2Fboard.py;h=ac0ec886af225061790d75cb22fd4b2d5509b645;hb=a493894e2df2717c113687acf8f259cf6ee6e436;hp=32fb5af8c52a3849e110c55a9eb90a5ee9caa24c;hpb=be088f5c8929a0036806a3f533ffe345b9ad7159;p=naja.git diff --git a/naja/widgets/board.py b/naja/widgets/board.py index 32fb5af..ac0ec88 100644 --- a/naja/widgets/board.py +++ b/naja/widgets/board.py @@ -3,12 +3,13 @@ Widget that holds the game tiles. """ import pygame.locals as pgl -from naja.constants import BOARD_SIZE, TILE_SIZE, KEYS, ACT -from naja.events import finish_event +from naja.constants import BOARD_SIZE, TILE_SIZE, KEYS, FPS +from naja.events import InvalidateTheWorld, finish_event from naja.sound import sound from naja.widgets.base import Widget from naja.widgets.tile import TileWidget +from naja.utils import Flashlight class BoardWidget(Widget): @@ -22,6 +23,7 @@ class BoardWidget(Widget): self.card_pos = state.player.position self._tiles = [] self.legal = False + self.flash_light = Flashlight(FPS // 2) for y in range(0, 5): for x in range(0, 5): tile_pos = (pos[0] + x * TILE_SIZE[0], @@ -30,20 +32,20 @@ class BoardWidget(Widget): def prepare(self): for tile in self._tiles: - tile.set_highlight(self.card_pos) + tile.set_highlight(self.card_pos, self.flash_light.on) tile.prepare() self.size = BOARD_SIZE - if self.state.gameboard.player_mode == ACT: - self.card_pos = self.state.player.position def draw(self, surface): + if self.flash_light.tick(): + self.prepare() for tile in self._tiles: tile.draw(surface) def update_card_pos(self, card_pos): self.card_pos = card_pos - self.info.set_position(self.card_pos) self.legal = self.card_pos in self.state.player.legal_moves() + self.info.set_position(self.card_pos, legal=self.legal) sound.play_sound('zoop.ogg', volume=0.05) def change_pos(self, offset): @@ -62,9 +64,13 @@ class BoardWidget(Widget): idx = 0 self.update_card_pos(moves[idx]) + def force_skip_animation(self): + for tile in self._tiles: + tile.animation = 0 + def handle_event(self, ev): - if self.state.gameboard.player_mode == ACT: - return super(BoardWidget, self).handle_event(ev) + if InvalidateTheWorld.matches(ev): + self.flash_light.reset() if ev.type == pgl.KEYDOWN: if ev.key in KEYS.UP: if self.change_pos((0, -1)): @@ -78,13 +84,4 @@ class BoardWidget(Widget): elif ev.key in KEYS.RIGHT: if self.change_pos((+1, 0)): return finish_event() - elif ev.key in KEYS.SWITCH: - self.next_viable_pos() - return finish_event() - elif ev.key in KEYS.SELECT: - if self.state.player.set_position(self.card_pos): - self.state.gameboard.change_mode(ACT) - self.info.set_position(self.card_pos) - sound.play_sound('chirp.ogg', volume=0.5) - return finish_event() return super(BoardWidget, self).handle_event(ev)