X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Fwidgets%2Fboard.py;h=ac0ec886af225061790d75cb22fd4b2d5509b645;hb=a493894e2df2717c113687acf8f259cf6ee6e436;hp=aa608cef8673c8a4df1b19739b471bbf064c4d25;hpb=2e101a5b1f6b271358fc2dbb56fc1fe6d0d53f37;p=naja.git diff --git a/naja/widgets/board.py b/naja/widgets/board.py index aa608ce..ac0ec88 100644 --- a/naja/widgets/board.py +++ b/naja/widgets/board.py @@ -3,11 +3,13 @@ Widget that holds the game tiles. """ import pygame.locals as pgl -from naja.constants import BOARD_SIZE, TILE_SIZE, KEYS, MOVE, ACT -from naja.events import finish_event +from naja.constants import BOARD_SIZE, TILE_SIZE, KEYS, FPS +from naja.events import InvalidateTheWorld, finish_event +from naja.sound import sound from naja.widgets.base import Widget from naja.widgets.tile import TileWidget +from naja.utils import Flashlight class BoardWidget(Widget): @@ -18,8 +20,10 @@ class BoardWidget(Widget): super(BoardWidget, self).__init__(pos, BOARD_SIZE) self.info = info self.state = state - self.pos = (2, 2) + self.card_pos = state.player.position self._tiles = [] + self.legal = False + self.flash_light = Flashlight(FPS // 2) for y in range(0, 5): for x in range(0, 5): tile_pos = (pos[0] + x * TILE_SIZE[0], @@ -28,42 +32,56 @@ class BoardWidget(Widget): def prepare(self): for tile in self._tiles: - tile.set_highlight(self.pos) + tile.set_highlight(self.card_pos, self.flash_light.on) tile.prepare() self.size = BOARD_SIZE - if self.state.gameboard.player_mode in (ACT, MOVE): - self.pos = self.state.player.position def draw(self, surface): + if self.flash_light.tick(): + self.prepare() for tile in self._tiles: tile.draw(surface) + def update_card_pos(self, card_pos): + self.card_pos = card_pos + self.legal = self.card_pos in self.state.player.legal_moves() + self.info.set_position(self.card_pos, legal=self.legal) + sound.play_sound('zoop.ogg', volume=0.05) + def change_pos(self, offset): - tpos = (offset[0] + self.pos[0], offset[1] + self.pos[1]) + tpos = (offset[0] + self.card_pos[0], offset[1] + self.card_pos[1]) if tpos[0] < 0 or tpos[1] < 0 or tpos[0] > 4 or tpos[1] > 4: return False - self.pos = tpos - self.info.set_position(self.pos) + self.update_card_pos(tpos) return True + def next_viable_pos(self): + moves = self.state.player.legal_moves() + try: + idx = moves.index(self.card_pos) + idx = (idx + 1) % len(moves) + except ValueError: + idx = 0 + self.update_card_pos(moves[idx]) + + def force_skip_animation(self): + for tile in self._tiles: + tile.animation = 0 + def handle_event(self, ev): - if self.state.gameboard.player_mode in (ACT, MOVE): - return super(BoardWidget, self).handle_event(ev) + if InvalidateTheWorld.matches(ev): + self.flash_light.reset() if ev.type == pgl.KEYDOWN: if ev.key in KEYS.UP: if self.change_pos((0, -1)): return finish_event() - if ev.key in KEYS.DOWN: + elif ev.key in KEYS.DOWN: if self.change_pos((0, +1)): return finish_event() - if ev.key in KEYS.LEFT: + elif ev.key in KEYS.LEFT: if self.change_pos((-1, 0)): return finish_event() - if ev.key in KEYS.RIGHT: + elif ev.key in KEYS.RIGHT: if self.change_pos((+1, 0)): return finish_event() - if ev.key in KEYS.SWITCH: - self.state.gameboard.change_mode(MOVE) - self.info.set_position(self.state.player.position) - return finish_event() return super(BoardWidget, self).handle_event(ev)