X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Fwidgets%2Fboard.py;h=b2a93fa8e0baa6a5fffa5cc3ba9b1b62e9ccac7e;hb=b1e0f7f96569084f2d812184b829ca593d6e2f65;hp=222da6cea9c1122270a45f1be823baa165e4e949;hpb=cfe014c380c8a5be0062f5bfcd37cc053dd6d56f;p=naja.git diff --git a/naja/widgets/board.py b/naja/widgets/board.py index 222da6c..b2a93fa 100644 --- a/naja/widgets/board.py +++ b/naja/widgets/board.py @@ -5,6 +5,7 @@ import pygame.locals as pgl from naja.constants import BOARD_SIZE, TILE_SIZE, KEYS, ACT from naja.events import finish_event +from naja.sound import sound from naja.widgets.base import Widget from naja.widgets.tile import TileWidget @@ -18,7 +19,7 @@ class BoardWidget(Widget): super(BoardWidget, self).__init__(pos, BOARD_SIZE) self.info = info self.state = state - self.card_pos = (2, 2) + self.card_pos = state.player.position self._tiles = [] self.legal = False for y in range(0, 5): @@ -39,15 +40,32 @@ class BoardWidget(Widget): for tile in self._tiles: tile.draw(surface) + def update_card_pos(self, card_pos): + self.card_pos = card_pos + self.info.set_position(self.card_pos) + self.legal = self.card_pos in self.state.player.legal_moves() + sound.play_sound('zoop.ogg', volume=0.05) + def change_pos(self, offset): tpos = (offset[0] + self.card_pos[0], offset[1] + self.card_pos[1]) if tpos[0] < 0 or tpos[1] < 0 or tpos[0] > 4 or tpos[1] > 4: return False - self.card_pos = tpos - self.info.set_position(self.card_pos) - self.legal = self.card_pos in self.state.player.legal_moves() + self.update_card_pos(tpos) return True + def next_viable_pos(self): + moves = self.state.player.legal_moves() + try: + idx = moves.index(self.card_pos) + idx = (idx + 1) % len(moves) + except ValueError: + idx = 0 + self.update_card_pos(moves[idx]) + + def force_skip_animation(self): + for tile in self._tiles: + tile.animation = 0 + def handle_event(self, ev): if self.state.gameboard.player_mode == ACT: return super(BoardWidget, self).handle_event(ev) @@ -64,9 +82,13 @@ class BoardWidget(Widget): elif ev.key in KEYS.RIGHT: if self.change_pos((+1, 0)): return finish_event() + elif ev.key in KEYS.SWITCH: + self.next_viable_pos() + return finish_event() elif ev.key in KEYS.SELECT: if self.state.player.set_position(self.card_pos): self.state.gameboard.change_mode(ACT) self.info.set_position(self.card_pos) + sound.play_sound('chirp.ogg', volume=0.5) return finish_event() return super(BoardWidget, self).handle_event(ev)