X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Fwidgets%2Fboard.py;h=e6eafa5e8a429468f39fcfe51b70927b68ef0160;hb=c81c66c4be9f5e683e2dca82cc236d36be254d3b;hp=c5eef2ac50ae00784e120fc2a70fc180fa5a7733;hpb=ee32cda1beebfdc07234f393bf39bb948b36a39a;p=naja.git diff --git a/naja/widgets/board.py b/naja/widgets/board.py index c5eef2a..e6eafa5 100644 --- a/naja/widgets/board.py +++ b/naja/widgets/board.py @@ -1,20 +1,29 @@ """ Widget that holds the game tiles. """ +import pygame.locals as pgl + +from naja.constants import BOARD_SIZE, TILE_SIZE, KEYS, ACT, FPS +from naja.events import finish_event +from naja.sound import sound -from naja.constants import BOARD_SIZE, TILE_SIZE from naja.widgets.base import Widget from naja.widgets.tile import TileWidget +from naja.utils import Flashlight class BoardWidget(Widget): """ Widget which holds all the tiles that make up the gameboard. """ - def __init__(self, pos, state): + def __init__(self, pos, state, info): super(BoardWidget, self).__init__(pos, BOARD_SIZE) - # FIXME: Placeholder logic + self.info = info + self.state = state + self.card_pos = state.player.position self._tiles = [] + self.legal = False + self.flash_light = Flashlight(FPS // 2) for y in range(0, 5): for x in range(0, 5): tile_pos = (pos[0] + x * TILE_SIZE[0], @@ -23,9 +32,67 @@ class BoardWidget(Widget): def prepare(self): for tile in self._tiles: + tile.set_highlight(self.card_pos, self.flash_light.on) tile.prepare() self.size = BOARD_SIZE + if self.state.gameboard.player_mode == ACT: + self.card_pos = self.state.player.position def draw(self, surface): + if self.flash_light.tick(): + self.prepare() for tile in self._tiles: tile.draw(surface) + + def update_card_pos(self, card_pos): + self.card_pos = card_pos + self.info.set_position(self.card_pos) + self.legal = self.card_pos in self.state.player.legal_moves() + sound.play_sound('zoop.ogg', volume=0.05) + + def change_pos(self, offset): + tpos = (offset[0] + self.card_pos[0], offset[1] + self.card_pos[1]) + if tpos[0] < 0 or tpos[1] < 0 or tpos[0] > 4 or tpos[1] > 4: + return False + self.update_card_pos(tpos) + return True + + def next_viable_pos(self): + moves = self.state.player.legal_moves() + try: + idx = moves.index(self.card_pos) + idx = (idx + 1) % len(moves) + except ValueError: + idx = 0 + self.update_card_pos(moves[idx]) + + def force_skip_animation(self): + for tile in self._tiles: + tile.animation = 0 + + def handle_event(self, ev): + if self.state.gameboard.player_mode == ACT: + return super(BoardWidget, self).handle_event(ev) + if ev.type == pgl.KEYDOWN: + if ev.key in KEYS.UP: + if self.change_pos((0, -1)): + return finish_event() + elif ev.key in KEYS.DOWN: + if self.change_pos((0, +1)): + return finish_event() + elif ev.key in KEYS.LEFT: + if self.change_pos((-1, 0)): + return finish_event() + elif ev.key in KEYS.RIGHT: + if self.change_pos((+1, 0)): + return finish_event() + elif ev.key in KEYS.SWITCH: + self.next_viable_pos() + return finish_event() + elif ev.key in KEYS.SELECT: + if self.state.player.set_position(self.card_pos): + self.state.gameboard.change_mode(ACT) + self.info.set_position(self.card_pos) + sound.play_sound('chirp.ogg', volume=0.5) + return finish_event() + return super(BoardWidget, self).handle_event(ev)