X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Fwidgets%2Fboard.py;h=e6eafa5e8a429468f39fcfe51b70927b68ef0160;hb=c81c66c4be9f5e683e2dca82cc236d36be254d3b;hp=d4d315af86d2e5a241dd87ac56d6d8fc54da2c1b;hpb=0bd160dc700e55e996a1ad89e9daf6cdc00c88d8;p=naja.git diff --git a/naja/widgets/board.py b/naja/widgets/board.py index d4d315a..e6eafa5 100644 --- a/naja/widgets/board.py +++ b/naja/widgets/board.py @@ -3,11 +3,13 @@ Widget that holds the game tiles. """ import pygame.locals as pgl -from naja.constants import BOARD_SIZE, TILE_SIZE, KEYS, EXAMINE, ACT +from naja.constants import BOARD_SIZE, TILE_SIZE, KEYS, ACT, FPS from naja.events import finish_event +from naja.sound import sound from naja.widgets.base import Widget from naja.widgets.tile import TileWidget +from naja.utils import Flashlight class BoardWidget(Widget): @@ -18,9 +20,10 @@ class BoardWidget(Widget): super(BoardWidget, self).__init__(pos, BOARD_SIZE) self.info = info self.state = state - self.card_pos = (2, 2) + self.card_pos = state.player.position self._tiles = [] self.legal = False + self.flash_light = Flashlight(FPS // 2) for y in range(0, 5): for x in range(0, 5): tile_pos = (pos[0] + x * TILE_SIZE[0], @@ -29,25 +32,44 @@ class BoardWidget(Widget): def prepare(self): for tile in self._tiles: - tile.set_highlight(self.card_pos) + tile.set_highlight(self.card_pos, self.flash_light.on) tile.prepare() self.size = BOARD_SIZE if self.state.gameboard.player_mode == ACT: self.card_pos = self.state.player.position def draw(self, surface): + if self.flash_light.tick(): + self.prepare() for tile in self._tiles: tile.draw(surface) + def update_card_pos(self, card_pos): + self.card_pos = card_pos + self.info.set_position(self.card_pos) + self.legal = self.card_pos in self.state.player.legal_moves() + sound.play_sound('zoop.ogg', volume=0.05) + def change_pos(self, offset): tpos = (offset[0] + self.card_pos[0], offset[1] + self.card_pos[1]) if tpos[0] < 0 or tpos[1] < 0 or tpos[0] > 4 or tpos[1] > 4: return False - self.card_pos = tpos - self.info.set_position(self.card_pos) - self.legal = self.card_pos in self.state.player.legal_moves() + self.update_card_pos(tpos) return True + def next_viable_pos(self): + moves = self.state.player.legal_moves() + try: + idx = moves.index(self.card_pos) + idx = (idx + 1) % len(moves) + except ValueError: + idx = 0 + self.update_card_pos(moves[idx]) + + def force_skip_animation(self): + for tile in self._tiles: + tile.animation = 0 + def handle_event(self, ev): if self.state.gameboard.player_mode == ACT: return super(BoardWidget, self).handle_event(ev) @@ -55,18 +77,22 @@ class BoardWidget(Widget): if ev.key in KEYS.UP: if self.change_pos((0, -1)): return finish_event() - if ev.key in KEYS.DOWN: + elif ev.key in KEYS.DOWN: if self.change_pos((0, +1)): return finish_event() - if ev.key in KEYS.LEFT: + elif ev.key in KEYS.LEFT: if self.change_pos((-1, 0)): return finish_event() - if ev.key in KEYS.RIGHT: + elif ev.key in KEYS.RIGHT: if self.change_pos((+1, 0)): return finish_event() - if (ev.key in KEYS.SELECT and - self.state.player.set_position(self.card_pos)): - self.state.gameboard.change_mode(ACT) - self.info.set_position(self.card_pos) + elif ev.key in KEYS.SWITCH: + self.next_viable_pos() return finish_event() + elif ev.key in KEYS.SELECT: + if self.state.player.set_position(self.card_pos): + self.state.gameboard.change_mode(ACT) + self.info.set_position(self.card_pos) + sound.play_sound('chirp.ogg', volume=0.5) + return finish_event() return super(BoardWidget, self).handle_event(ev)