X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Fwidgets%2Fboard.py;h=f9bb80c189cb32baa1bf4f8296707db38c871909;hb=343dbbaa8126ed72ffec8cb4a3ff45050fd5d06a;hp=d4d315af86d2e5a241dd87ac56d6d8fc54da2c1b;hpb=0cef06f581d48315a59a19ac06ca1d2be14cbb4c;p=naja.git diff --git a/naja/widgets/board.py b/naja/widgets/board.py index d4d315a..f9bb80c 100644 --- a/naja/widgets/board.py +++ b/naja/widgets/board.py @@ -3,7 +3,7 @@ Widget that holds the game tiles. """ import pygame.locals as pgl -from naja.constants import BOARD_SIZE, TILE_SIZE, KEYS, EXAMINE, ACT +from naja.constants import BOARD_SIZE, TILE_SIZE, KEYS, ACT from naja.events import finish_event from naja.widgets.base import Widget @@ -39,15 +39,27 @@ class BoardWidget(Widget): for tile in self._tiles: tile.draw(surface) + def update_card_pos(self, card_pos): + self.card_pos = card_pos + self.info.set_position(self.card_pos) + self.legal = self.card_pos in self.state.player.legal_moves() + def change_pos(self, offset): tpos = (offset[0] + self.card_pos[0], offset[1] + self.card_pos[1]) if tpos[0] < 0 or tpos[1] < 0 or tpos[0] > 4 or tpos[1] > 4: return False - self.card_pos = tpos - self.info.set_position(self.card_pos) - self.legal = self.card_pos in self.state.player.legal_moves() + self.update_card_pos(tpos) return True + def next_viable_pos(self): + moves = self.state.player.legal_moves() + try: + idx = moves.index(self.card_pos) + idx = (idx + 1) % len(moves) + except ValueError: + idx = 0 + self.update_card_pos(moves[idx]) + def handle_event(self, ev): if self.state.gameboard.player_mode == ACT: return super(BoardWidget, self).handle_event(ev) @@ -55,18 +67,21 @@ class BoardWidget(Widget): if ev.key in KEYS.UP: if self.change_pos((0, -1)): return finish_event() - if ev.key in KEYS.DOWN: + elif ev.key in KEYS.DOWN: if self.change_pos((0, +1)): return finish_event() - if ev.key in KEYS.LEFT: + elif ev.key in KEYS.LEFT: if self.change_pos((-1, 0)): return finish_event() - if ev.key in KEYS.RIGHT: + elif ev.key in KEYS.RIGHT: if self.change_pos((+1, 0)): return finish_event() - if (ev.key in KEYS.SELECT and - self.state.player.set_position(self.card_pos)): - self.state.gameboard.change_mode(ACT) - self.info.set_position(self.card_pos) + elif ev.key in KEYS.SWITCH: + self.next_viable_pos() return finish_event() + elif ev.key in KEYS.SELECT: + if self.state.player.set_position(self.card_pos): + self.state.gameboard.change_mode(ACT) + self.info.set_position(self.card_pos) + return finish_event() return super(BoardWidget, self).handle_event(ev)