X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Fwidgets%2Finfo_area.py;h=1ff6bbbd92168e52ec12c4a489cf6f54638f95a7;hb=d26dffb73ba125fc76931375365b10060cf5d892;hp=d8e77b9b8103bbbfc6df76f0672b8b8b579ac006;hpb=d56932610ab443154ece192dac89b9a16de73eaa;p=naja.git diff --git a/naja/widgets/info_area.py b/naja/widgets/info_area.py index d8e77b9..1ff6bbb 100644 --- a/naja/widgets/info_area.py +++ b/naja/widgets/info_area.py @@ -17,15 +17,16 @@ from naja.utils import bit_glyphs from naja.widgets.base import Widget from naja.widgets.tile import BIT_MAP from naja.widgets.text import TextBoxWidget, TextWidget +from naja import constants HINTS = { - ACT: ("Choose an action using the Up/Down keys.\n" - "Press Return to execute the action."), - EXAMINE: "Select a tile to examine using the arrow keys.", + ACT: "Choose an action using {NORTH,SOUTH} keys.\n" + "Press {RETURN} to execute it.", + EXAMINE: "Browse the tiles with {NORTH,SOUTH,EAST,WEST} keys.", } -HINT_LEGAL_MOVE = "\nPress Return to move to this tile." +HINT_LEGAL_MOVE = "\nPress {RETURN} to move to this tile." TITLES = { ACT: "Choose an Action", @@ -43,6 +44,8 @@ class InfoAreaWidget(Widget): self.chosen = None self.card_position = state.player.position self.set_position(state.player.position) + self.flash_count = 0 + self.flash_light = True def prepare(self): if self.state.gameboard.player_mode == ACT: @@ -54,24 +57,21 @@ class InfoAreaWidget(Widget): y_offset = 0 pos = lambda: (INFO_LEFT_PADDING, y_offset) - # Top title - title = TextWidget( - pos(), TITLES[self.state.gameboard.player_mode], - colour=PALETTE.WHITE) - title.render(self.surface) - y_offset += title.surface.get_rect().height - 4 - # Bits + y_offset += 12 bits_text = ''.join('1' if bit in self.card.bitwise_operand else '0' for bit in reversed(range(8))) if self.card.bitwise_operand: bits_text = '%s %s' % ( bits_text, bit_glyphs(self.card.bitwise_operand)) card_bits = TextBoxWidget( - pos(), bits_text, box_width=box_width, - colour=PALETTE.LIGHT_TURQUOISE, bg_colour=PALETTE.BLACK) - card_bits.render(self.surface) - y_offset += card_bits.surface.get_rect().height + 4 + (0, 0), bits_text, padding=4, centre=True, + colour=PALETTE.WHITE, border=2, + bg_colour=PALETTE.BLACK, border_colour=PALETTE.BLUE, + box_width=box_width) + card_bits.prepare() + self.surface.blit(card_bits.surface, pos()) + y_offset += card_bits.surface.get_rect().height + 12 # Actions for choice, action in enumerate(self.card.actions): @@ -85,8 +85,9 @@ class InfoAreaWidget(Widget): hint = TextBoxWidget( (0, 0), hint_text, padding=4, - box_width=box_width, - border=2, border_colour=PALETTE.GREY) + colour=PALETTE.WHITE, border=2, + bg_colour=PALETTE.BLACK, border_colour=PALETTE.BLUE, + box_width=box_width) hint.prepare() y_offset = (INFO_SIZE[1] - hint.surface.get_rect().height - BIT_SIZE[1] - 2) @@ -115,7 +116,7 @@ class InfoAreaWidget(Widget): def prepare_action(self, choice, action, y_offset, box_width): x_offset = INFO_LEFT_PADDING - glyphs_x_offset = 0 + glyphs_x_offset = 2 glyphs_y_offset = y_offset y_offset += ACTION_TEXT_OFFSET action_viable = action.check_available(self.state.player) @@ -130,7 +131,13 @@ class InfoAreaWidget(Widget): border_colour = None if choice == self.chosen: - border_colour = PALETTE.GREEN if action_viable else PALETTE.ORANGE + if self.flash_light: + border_colour = (PALETTE.GREEN if action_viable else + PALETTE.ORANGE) + else: + border_colour = (PALETTE.DARK_GREEN if action_viable else + PALETTE.DARK_RED) + if border_colour: bottom = y_offset + text.surface.get_rect().height right = text.surface.get_rect().width + x_offset @@ -150,6 +157,14 @@ class InfoAreaWidget(Widget): else: glyphs_x_offset = INFO_LEFT_PADDING + if BITS.MSB in action.required_bits: + msb = resources.get_image('board/msb_lock_decoration.png', + transforms=(EIGHT_BIT,)) + msb_rect = msb.get_rect() + self.surface.blit( + msb, (glyphs_x_offset - msb_rect.width - 4, glyphs_y_offset) + ) + for glyph in action.get_glyphs(): img = resources.get_image( glyph, transforms=(EIGHT_BIT, blender(PALETTE.GREY))) @@ -173,6 +188,11 @@ class InfoAreaWidget(Widget): self.chosen = None def draw(self, surface): + self.flash_count += 1 + if self.flash_count >= (constants.FPS // 2): + self.flash_light = not self.flash_light + self.flash_count = 0 + self.prepare() surface.blit(self.surface, self.pos) def next_action(self, viable_only=False, step=1):