X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Fwidgets%2Finfo_area.py;h=97c3daacc261411052e0e379b865c105c12074cc;hb=4bc519aed28267ba4e336e9cb81948a5d6533c34;hp=2a9b50f78ea4a612ddb269f9eb330e9e0c0be7d6;hpb=7ce9a5e2cbdc5a2dbdea5d000cad3e59628e9720;p=naja.git diff --git a/naja/widgets/info_area.py b/naja/widgets/info_area.py index 2a9b50f..97c3daa 100644 --- a/naja/widgets/info_area.py +++ b/naja/widgets/info_area.py @@ -1,22 +1,246 @@ """ Widget for the game board information area. """ +import pygame +import pygame.locals as pgl -from naja.constants import INFO_SIZE +from naja.constants import ( + INFO_SIZE, ACT, KEYS, EXAMINE, PALETTE, + ACTION_TEXT_OFFSET, INFO_LEFT_PADDING, + INFO_RIGHT_PADDING, BIT_SIZE, BITS) +from naja.events import finish_event +from naja.resources import resources +from naja.resources.mutators import EIGHT_BIT, blender +from naja.sound import sound +from naja.utils import bit_glyphs -from .base import Widget +from naja.widgets.base import Widget +from naja.widgets.tile import BIT_MAP +from naja.widgets.text import TextBoxWidget, TextWidget +from naja import constants + + +HINTS = { + ACT: "Choose an action using {NORTH,SOUTH} keys.\n" + "Press {RETURN} to execute it.", + EXAMINE: "Browse the tiles with {NORTH,SOUTH,EAST,WEST} keys.", +} + +HINT_LEGAL_MOVE = "\nPress {RETURN} to move to this tile." + +TITLES = { + ACT: "Choose an Action", + EXAMINE: "Select a Tile", +} class InfoAreaWidget(Widget): """ Widget for the game board information area. """ - def __init__(self, pos, image=None): + def __init__(self, pos, state): super(InfoAreaWidget, self).__init__(pos, INFO_SIZE) + self.state = state + self.chosen = None + self.card_position = state.player.position + self.set_position(state.player.position) + self.flash_count = 0 + self.flash_light = True def prepare(self): - pass + if self.state.gameboard.player_mode == ACT: + self.set_position(self.state.player.position) + self.surface = pygame.surface.Surface(INFO_SIZE) + self.surface.fill((0, 0, 0)) + + box_width = INFO_SIZE[0] - INFO_LEFT_PADDING - INFO_RIGHT_PADDING + y_offset = 0 + pos = lambda: (INFO_LEFT_PADDING, y_offset) + + # Top title + title = TextWidget( + pos(), TITLES[self.state.gameboard.player_mode], + colour=PALETTE.WHITE) + title.render(self.surface) + y_offset += title.surface.get_rect().height - 4 + + # Bits + bits_text = ''.join('1' if bit in self.card.bitwise_operand else '0' + for bit in reversed(range(8))) + if self.card.bitwise_operand: + bits_text = '%s %s' % ( + bits_text, bit_glyphs(self.card.bitwise_operand)) + card_bits = TextBoxWidget( + pos(), bits_text, box_width=box_width, + colour=PALETTE.LIGHT_TURQUOISE, bg_colour=PALETTE.BLACK) + card_bits.render(self.surface) + y_offset += card_bits.surface.get_rect().height + 4 + + # Actions + for choice, action in enumerate(self.card.actions): + y_offset = self.prepare_action(choice, action, y_offset, box_width) + + # Hint text + hint_text = HINTS[self.state.gameboard.player_mode] + if self.state.gameboard.player_mode == EXAMINE: + if self.card_position in self.state.player.legal_moves(): + hint_text += HINT_LEGAL_MOVE + + hint = TextBoxWidget( + (0, 0), hint_text, padding=4, + colour=PALETTE.WHITE, border=2, + bg_colour=PALETTE.BLACK, border_colour=PALETTE.BLUE, + box_width=box_width) + hint.prepare() + y_offset = (INFO_SIZE[1] - hint.surface.get_rect().height + - BIT_SIZE[1] - 2) + self.surface.blit(hint.surface, pos()) + + # Game mode (puzzle, easy, standard, hard, etc ...) + game_mode = TextBoxWidget( + (0, 0), self.mode_hint(), padding=4, centre=True, + colour=PALETTE.WHITE, border=2, + bg_colour=PALETTE.BLACK, border_colour=PALETTE.BLUE, + box_width=box_width) + game_mode.prepare() + + y_offset = (INFO_SIZE[1] - BIT_SIZE[1] + 12) + self.surface.blit(game_mode.surface, pos()) + + def mode_hint(self): + gameboard = self.state.gameboard + if gameboard.puzzle: + return "PUZZLE" + return { + 0: "DEATH", 1: "LUDICROUS", + 2: "RAMBO", 3: "HARD", + 4: "STANDARD", 5: "EASY", + }.get(gameboard.max_health, "UNKNOWN") + + def prepare_action(self, choice, action, y_offset, box_width): + x_offset = INFO_LEFT_PADDING + glyphs_x_offset = 0 + glyphs_y_offset = y_offset + y_offset += ACTION_TEXT_OFFSET + action_viable = action.check_available(self.state.player) + text_colour = PALETTE.BLACK if action_viable else PALETTE.GREY + + text = TextBoxWidget( + (x_offset, y_offset), action.get_text(self.card), + box_width=box_width, + fontsize=28, colour=text_colour, + border=2, border_colour=PALETTE.GREY) + text.render(self.surface) + + border_colour = None + if choice == self.chosen: + if self.flash_light: + border_colour = (PALETTE.GREEN if action_viable else + PALETTE.ORANGE) + else: + border_colour = (PALETTE.DARK_GREEN if action_viable else + PALETTE.DARK_RED) + + if border_colour: + bottom = y_offset + text.surface.get_rect().height + right = text.surface.get_rect().width + x_offset + pygame.draw.lines(self.surface, border_colour, True, + [(x_offset, y_offset), (right, y_offset), + (right, bottom), (x_offset, bottom)], 4) + + required_keys = action.required_bits & frozenset([ + BITS.RED, BITS.GREEN, BITS.BLUE]) + if required_keys in BIT_MAP: + img_name = BIT_MAP[required_keys].replace( + '.png', '_small.png') + img = resources.get_image(img_name, + transforms=(EIGHT_BIT,)) + self.surface.blit(img, (glyphs_x_offset, glyphs_y_offset)) + glyphs_x_offset += img.get_width() + 4 + else: + glyphs_x_offset = INFO_LEFT_PADDING + + if BITS.MSB in action.required_bits: + msb = resources.get_image('board/msb_lock_decoration.png', + transforms=(EIGHT_BIT,)) + msb_rect = msb.get_rect() + self.surface.blit( + msb, (glyphs_x_offset - msb_rect.width - 4, glyphs_y_offset) + ) + + for glyph in action.get_glyphs(): + img = resources.get_image( + glyph, transforms=(EIGHT_BIT, blender(PALETTE.GREY))) + self.surface.blit(img, (glyphs_x_offset, glyphs_y_offset - 4)) + glyphs_x_offset += img.get_width() + if action.get_msb_glyph() is not None: + img = resources.get_image( + action.get_msb_glyph(), + transforms=(EIGHT_BIT, blender(PALETTE.LIGHT_VIOLET))) + self.surface.blit(img, (glyphs_x_offset, glyphs_y_offset - 4)) + + return y_offset + text.surface.get_rect().height + 16 + + def set_position(self, position): + self.card_position = position + self.card = self.state.board_locations[self.card_position] + if self.state.gameboard.player_mode == ACT: + if self.chosen is None: + self.chosen = 0 + else: + self.chosen = None def draw(self, surface): - pass - #surface.blit(self.surface, self.rect) + self.flash_count += 1 + if self.flash_count >= (constants.FPS // 2): + self.flash_light = not self.flash_light + self.flash_count = 0 + self.prepare() + surface.blit(self.surface, self.pos) + + def next_action(self, viable_only=False, step=1): + num_actions = len(self.card.actions) + if num_actions == 0: + return + player = self.state.player + chosen = self.chosen + for i in range(num_actions - 1): + # loop through each action at most once. + chosen = (chosen + step) % num_actions + action = self.card.actions[chosen] + if not viable_only or action.check_available(player): + sound.play_sound('zoop.ogg', volume=0.05) + self.chosen = chosen + + def prev_action(self, viable_only=False): + return self.next_action(viable_only=viable_only, step=-1) + + def try_perform_action(self): + player = self.state.player + action = self.card.actions[self.chosen] + if not action.check_available(player): + sound.play_sound('error.ogg') + else: + sound.play_sound('chirp.ogg', volume=0.5) + action.perform_action(self.state.gameboard, self.card) + self.state.gameboard.card_used(player.position) + self.state.gameboard.change_mode(EXAMINE) + self.set_position(player.position) + + def handle_event(self, ev): + if self.state.gameboard.player_mode == EXAMINE: + return super(InfoAreaWidget, self).handle_event(ev) + if ev.type == pgl.KEYDOWN: + if ev.key in KEYS.SELECT: + self.try_perform_action() + return finish_event() + if ev.key in KEYS.UP: + self.next_action() + return finish_event() + if ev.key in KEYS.DOWN: + self.prev_action() + return finish_event() + if ev.key in KEYS.SWITCH: + self.next_action(viable_only=True) + return finish_event() + return super(InfoAreaWidget, self).handle_event(ev)