X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Fwidgets%2Finfo_area.py;h=b4c6e2b2a66208b522d638928eddc300f9118399;hb=3273de8b8e17a1d13e46ba920241eae1602d54bb;hp=0c5bd0afebcc21dc4782e310d9539837bf7383b3;hpb=a351c6c8a07779878dc5dd598e28cd06f6622529;p=naja.git diff --git a/naja/widgets/info_area.py b/naja/widgets/info_area.py index 0c5bd0a..b4c6e2b 100644 --- a/naja/widgets/info_area.py +++ b/naja/widgets/info_area.py @@ -12,20 +12,21 @@ from naja.events import finish_event from naja.resources import resources from naja.resources.mutators import EIGHT_BIT, blender from naja.sound import sound -from naja.utils import bit_glyphs +from naja.utils import bit_glyphs, Flashlight from naja.widgets.base import Widget from naja.widgets.tile import BIT_MAP -from naja.widgets.text import TextBoxWidget, TextWidget +from naja.widgets.text import TextBoxWidget +from naja import constants HINTS = { - ACT: ("Choose an action using the Up/Down keys.\n" - "Press Enter to execute the action."), - EXAMINE: "Select a tile to examine using the arrow keys.", + ACT: "Choose an action using {NORTH,SOUTH}." + " Press {RETURN} to execute it.", + EXAMINE: "Browse the tiles with {NORTH,SOUTH,EAST,WEST} keys.", } -HINT_LEGAL_MOVE = "\nPress Return to move to this tile." +HINT_LEGAL_MOVE = "\nPress {RETURN} to move." TITLES = { ACT: "Choose an Action", @@ -43,6 +44,7 @@ class InfoAreaWidget(Widget): self.chosen = None self.card_position = state.player.position self.set_position(state.player.position) + self.flash_light = Flashlight(constants.FPS // 2) def prepare(self): if self.state.gameboard.player_mode == ACT: @@ -54,24 +56,21 @@ class InfoAreaWidget(Widget): y_offset = 0 pos = lambda: (INFO_LEFT_PADDING, y_offset) - # Top title - title = TextWidget( - pos(), TITLES[self.state.gameboard.player_mode], - colour=PALETTE.WHITE) - title.render(self.surface) - y_offset += title.surface.get_rect().height - 4 - # Bits + y_offset += 12 bits_text = ''.join('1' if bit in self.card.bitwise_operand else '0' for bit in reversed(range(8))) if self.card.bitwise_operand: bits_text = '%s %s' % ( bits_text, bit_glyphs(self.card.bitwise_operand)) card_bits = TextBoxWidget( - pos(), bits_text, box_width=box_width, - colour=PALETTE.LIGHT_TURQUOISE, bg_colour=PALETTE.BLACK) - card_bits.render(self.surface) - y_offset += card_bits.surface.get_rect().height + 4 + (0, 0), bits_text, padding=4, centre=True, + colour=PALETTE.WHITE, border=2, + bg_colour=PALETTE.BLACK, border_colour=PALETTE.BLUE, + box_width=box_width) + card_bits.prepare() + self.surface.blit(card_bits.surface, pos()) + y_offset += card_bits.surface.get_rect().height + 12 # Actions for choice, action in enumerate(self.card.actions): @@ -85,8 +84,9 @@ class InfoAreaWidget(Widget): hint = TextBoxWidget( (0, 0), hint_text, padding=4, - box_width=box_width, - border=2, border_colour=PALETTE.GREY) + colour=PALETTE.WHITE, border=2, + bg_colour=PALETTE.BLACK, border_colour=PALETTE.BLUE, + box_width=box_width) hint.prepare() y_offset = (INFO_SIZE[1] - hint.surface.get_rect().height - BIT_SIZE[1] - 2) @@ -108,14 +108,14 @@ class InfoAreaWidget(Widget): if gameboard.puzzle: return "PUZZLE" return { - 0: "DEATH", 1: "LUDICROUS", - 2: "RAMBO", 3: "HARD", + 0: "DEATH", 1: "NINTENDO HARD", + 2: "VERY HARD", 3: "HARD", 4: "STANDARD", 5: "EASY", }.get(gameboard.max_health, "UNKNOWN") def prepare_action(self, choice, action, y_offset, box_width): x_offset = INFO_LEFT_PADDING - glyphs_x_offset = 0 + glyphs_x_offset = 2 glyphs_y_offset = y_offset y_offset += ACTION_TEXT_OFFSET action_viable = action.check_available(self.state.player) @@ -130,7 +130,13 @@ class InfoAreaWidget(Widget): border_colour = None if choice == self.chosen: - border_colour = PALETTE.GREEN if action_viable else PALETTE.ORANGE + if self.flash_light.on: + border_colour = (PALETTE.GREEN if action_viable else + PALETTE.ORANGE) + else: + border_colour = (PALETTE.DARK_GREEN if action_viable else + PALETTE.DARK_RED) + if border_colour: bottom = y_offset + text.surface.get_rect().height right = text.surface.get_rect().width + x_offset @@ -181,6 +187,8 @@ class InfoAreaWidget(Widget): self.chosen = None def draw(self, surface): + if self.flash_light.tick(): + self.prepare() surface.blit(self.surface, self.pos) def next_action(self, viable_only=False, step=1):