X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Fwidgets%2Finfo_area.py;h=b4c6e2b2a66208b522d638928eddc300f9118399;hb=3273de8b8e17a1d13e46ba920241eae1602d54bb;hp=2f59c753c04ae8f33599b180da0376f09648620e;hpb=2ef8794812d26e340f50ac9e9d7bd26aaab74a80;p=naja.git diff --git a/naja/widgets/info_area.py b/naja/widgets/info_area.py index 2f59c75..b4c6e2b 100644 --- a/naja/widgets/info_area.py +++ b/naja/widgets/info_area.py @@ -4,29 +4,33 @@ Widget for the game board information area. import pygame import pygame.locals as pgl -from naja.constants import (INFO_SIZE, EIGHT_BIT_SCALE, ACT, KEYS, - EXAMINE, PALETTE) +from naja.constants import ( + INFO_SIZE, ACT, KEYS, EXAMINE, PALETTE, + ACTION_TEXT_OFFSET, INFO_LEFT_PADDING, + INFO_RIGHT_PADDING, BIT_SIZE, BITS) from naja.events import finish_event from naja.resources import resources -from naja.resources.mutators import EIGHT_BIT +from naja.resources.mutators import EIGHT_BIT, blender from naja.sound import sound +from naja.utils import bit_glyphs, Flashlight from naja.widgets.base import Widget from naja.widgets.tile import BIT_MAP -from naja.widgets.text import TextBoxWidget, TextWidget +from naja.widgets.text import TextBoxWidget +from naja import constants HINTS = { - ACT: ("Choose an action using the Up/Down keys.\n" - "Press Return to execute the action."), - EXAMINE: "Select a card to examine using the arrow keys.", + ACT: "Choose an action using {NORTH,SOUTH}." + " Press {RETURN} to execute it.", + EXAMINE: "Browse the tiles with {NORTH,SOUTH,EAST,WEST} keys.", } -HINT_LEGAL_MOVE = "\nPress Return to move to this card." +HINT_LEGAL_MOVE = "\nPress {RETURN} to move." TITLES = { ACT: "Choose an Action", - EXAMINE: "Select a Card", + EXAMINE: "Select a Tile", } @@ -40,65 +44,137 @@ class InfoAreaWidget(Widget): self.chosen = None self.card_position = state.player.position self.set_position(state.player.position) + self.flash_light = Flashlight(constants.FPS // 2) def prepare(self): if self.state.gameboard.player_mode == ACT: self.set_position(self.state.player.position) self.surface = pygame.surface.Surface(INFO_SIZE) self.surface.fill((0, 0, 0)) - # Extract actions and such from the card - title = TextWidget((0, 0), TITLES[self.state.gameboard.player_mode], - colour=(255, 255, 255)) - title.render(self.surface) - y_offset = title.surface.get_rect().height + 8 - # TODO: Make this better. + box_width = INFO_SIZE[0] - INFO_LEFT_PADDING - INFO_RIGHT_PADDING + y_offset = 0 + pos = lambda: (INFO_LEFT_PADDING, y_offset) + + # Bits + y_offset += 12 bits_text = ''.join('1' if bit in self.card.bitwise_operand else '0' for bit in reversed(range(8))) - card_bits = TextWidget((0, y_offset), bits_text, colour=(255, 255, 0)) - card_bits.render(self.surface) - y_offset += card_bits.surface.get_rect().height + 8 - + if self.card.bitwise_operand: + bits_text = '%s %s' % ( + bits_text, bit_glyphs(self.card.bitwise_operand)) + card_bits = TextBoxWidget( + (0, 0), bits_text, padding=4, centre=True, + colour=PALETTE.WHITE, border=2, + bg_colour=PALETTE.BLACK, border_colour=PALETTE.BLUE, + box_width=box_width) + card_bits.prepare() + self.surface.blit(card_bits.surface, pos()) + y_offset += card_bits.surface.get_rect().height + 12 + + # Actions for choice, action in enumerate(self.card.actions): - y_offset = self.prepare_action(choice, action, y_offset) - # We cheat horribly for layout reasons + y_offset = self.prepare_action(choice, action, y_offset, box_width) + + # Hint text hint_text = HINTS[self.state.gameboard.player_mode] if self.state.gameboard.player_mode == EXAMINE: if self.card_position in self.state.player.legal_moves(): hint_text += HINT_LEGAL_MOVE - hint = TextBoxWidget((4, 0), hint_text, padding=2, - box_width=(INFO_SIZE[0] - 4) // EIGHT_BIT_SCALE) + hint = TextBoxWidget( + (0, 0), hint_text, padding=4, + colour=PALETTE.WHITE, border=2, + bg_colour=PALETTE.BLACK, border_colour=PALETTE.BLUE, + box_width=box_width) hint.prepare() - y_offset = INFO_SIZE[1] - hint.surface.get_rect().height - self.surface.blit(hint.surface, (4, y_offset)) - - def prepare_action(self, choice, action, y_offset): - x_offset = 18 + y_offset = (INFO_SIZE[1] - hint.surface.get_rect().height + - BIT_SIZE[1] - 2) + self.surface.blit(hint.surface, pos()) + + # Game mode (puzzle, easy, standard, hard, etc ...) + game_mode = TextBoxWidget( + (0, 0), self.mode_hint(), padding=4, centre=True, + colour=PALETTE.WHITE, border=2, + bg_colour=PALETTE.BLACK, border_colour=PALETTE.BLUE, + box_width=box_width) + game_mode.prepare() + + y_offset = (INFO_SIZE[1] - BIT_SIZE[1] + 12) + self.surface.blit(game_mode.surface, pos()) + + def mode_hint(self): + gameboard = self.state.gameboard + if gameboard.puzzle: + return "PUZZLE" + return { + 0: "DEATH", 1: "NINTENDO HARD", + 2: "VERY HARD", 3: "HARD", + 4: "STANDARD", 5: "EASY", + }.get(gameboard.max_health, "UNKNOWN") + + def prepare_action(self, choice, action, y_offset, box_width): + x_offset = INFO_LEFT_PADDING + glyphs_x_offset = 2 + glyphs_y_offset = y_offset + y_offset += ACTION_TEXT_OFFSET action_viable = action.check_available(self.state.player) text_colour = PALETTE.BLACK if action_viable else PALETTE.GREY text = TextBoxWidget( - (x_offset, y_offset), action.get_text(), - box_width=(INFO_SIZE[0] - 16) // EIGHT_BIT_SCALE, - fontsize=28, colour=text_colour) + (x_offset, y_offset), action.get_text(self.card), + box_width=box_width, + fontsize=28, colour=text_colour, + border=2, border_colour=PALETTE.GREY) text.render(self.surface) border_colour = None if choice == self.chosen: - border_colour = PALETTE.GREEN if action_viable else PALETTE.ORANGE + if self.flash_light.on: + border_colour = (PALETTE.GREEN if action_viable else + PALETTE.ORANGE) + else: + border_colour = (PALETTE.DARK_GREEN if action_viable else + PALETTE.DARK_RED) + if border_colour: bottom = y_offset + text.surface.get_rect().height right = text.surface.get_rect().width + x_offset pygame.draw.lines(self.surface, border_colour, True, [(x_offset, y_offset), (right, y_offset), (right, bottom), (x_offset, bottom)], 4) - if action.required_bits: - img_name = BIT_MAP[action.required_bits].replace( + + required_keys = action.required_bits & frozenset([ + BITS.RED, BITS.GREEN, BITS.BLUE]) + if required_keys in BIT_MAP: + img_name = BIT_MAP[required_keys].replace( '.png', '_small.png') img = resources.get_image(img_name, transforms=(EIGHT_BIT,)) - self.surface.blit(img, (0, y_offset)) + self.surface.blit(img, (glyphs_x_offset, glyphs_y_offset)) + glyphs_x_offset += img.get_width() + 4 + else: + glyphs_x_offset = INFO_LEFT_PADDING + + if BITS.MSB in action.required_bits: + msb = resources.get_image('board/msb_lock_decoration.png', + transforms=(EIGHT_BIT,)) + msb_rect = msb.get_rect() + self.surface.blit( + msb, (glyphs_x_offset - msb_rect.width - 4, glyphs_y_offset) + ) + + for glyph in action.get_glyphs(): + img = resources.get_image( + glyph, transforms=(EIGHT_BIT, blender(PALETTE.GREY))) + self.surface.blit(img, (glyphs_x_offset, glyphs_y_offset - 4)) + glyphs_x_offset += img.get_width() + if action.get_msb_glyph() is not None: + img = resources.get_image( + action.get_msb_glyph(), + transforms=(EIGHT_BIT, blender(PALETTE.LIGHT_VIOLET))) + self.surface.blit(img, (glyphs_x_offset, glyphs_y_offset - 4)) + return y_offset + text.surface.get_rect().height + 16 def set_position(self, position): @@ -111,6 +187,8 @@ class InfoAreaWidget(Widget): self.chosen = None def draw(self, surface): + if self.flash_light.tick(): + self.prepare() surface.blit(self.surface, self.pos) def next_action(self, viable_only=False, step=1): @@ -136,8 +214,9 @@ class InfoAreaWidget(Widget): if not action.check_available(player): sound.play_sound('error.ogg') else: + sound.play_sound('chirp.ogg', volume=0.5) action.perform_action(self.state.gameboard, self.card) - self.state.gameboard.replace_card(player.position) + self.state.gameboard.card_used(player.position) self.state.gameboard.change_mode(EXAMINE) self.set_position(player.position)