X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Fwidgets%2Finfo_area.py;h=b5231b2a5ba946030869d2c603c74da97a89deff;hb=0cef06f581d48315a59a19ac06ca1d2be14cbb4c;hp=40bc75b662a758920a1ccc7855b12cd8571b0aae;hpb=a6261f51a91485805fe7ebd3d85ea20a257f798f;p=naja.git diff --git a/naja/widgets/info_area.py b/naja/widgets/info_area.py index 40bc75b..b5231b2 100644 --- a/naja/widgets/info_area.py +++ b/naja/widgets/info_area.py @@ -4,8 +4,9 @@ Widget for the game board information area. import pygame import pygame.locals as pgl -from naja.constants import INFO_SIZE, EIGHT_BIT_SCALE, MOVE, ACT -from naja.events import InvalidateTheWorld +from naja.constants import (INFO_SIZE, EIGHT_BIT_SCALE, ACT, KEYS, + EXAMINE) +from naja.events import finish_event from naja.resources import resources from naja.resources.mutators import EIGHT_BIT @@ -15,14 +16,16 @@ from naja.widgets.text import TextBoxWidget, TextWidget HINTS = { - MOVE: "Move using the arrow keys.\nPress SPACE to stay in place", ACT: "Choose an action using the Up/Down keys.\n" "Press Return to execute the action.", + EXAMINE: "Select a card to examine using the arrow keys." } +HINT_LEGAL_MOVE = "\nPress Return to move to this card." + TITLES = { - MOVE: "Move the Robot", ACT: "Choose an Action", + EXAMINE: "Select a Card", } @@ -32,73 +35,101 @@ class InfoAreaWidget(Widget): """ def __init__(self, pos, state): super(InfoAreaWidget, self).__init__(pos, INFO_SIZE) - self.card = None self.state = state - self.chosen = 0 + self.chosen = None + self.card_position = state.player.position + self.set_position(state.player.position) def prepare(self): + if self.state.gameboard.player_mode == ACT: + self.set_position(self.state.player.position) self.surface = pygame.surface.Surface(INFO_SIZE) self.surface.fill((0, 0, 0)) - # Quick hack for testing - self.card = self.state.board_locations[self.state.player.position] # Extract actions and such from the card title = TextWidget((0, 0), TITLES[self.state.gameboard.player_mode], colour=(255, 255, 255)) title.render(self.surface) y_offset = title.surface.get_rect().height + 8 + + # TODO: Make this better. + bits_text = ''.join('1' if bit in self.card.bitwise_operand else '0' + for bit in reversed(range(8))) + card_bits = TextWidget((0, y_offset), bits_text, colour=(255, 255, 0)) + card_bits.render(self.surface) + y_offset += card_bits.surface.get_rect().height + 8 + for choice, action in enumerate(self.card.actions): - if action.required_bits: - img_name = BIT_MAP[action.required_bits].replace('.png', '_small.png') - img = resources.get_image(img_name, - transforms=(EIGHT_BIT,)) - self.surface.blit(img, (0, y_offset)) - y_offset += 8 - text = TextBoxWidget((12, y_offset), action.TEXT, - box_width=(INFO_SIZE[0] - 12) // EIGHT_BIT_SCALE, - fontsize=28) - text.render(self.surface) - if choice == self.chosen: - colour = (255, 255, 0, 128) - bottom = y_offset + text.surface.get_rect().height - right = text.surface.get_rect().width + 12 - pygame.draw.lines(self.surface, colour, True, - [(12, y_offset), (right, y_offset), - (right, bottom), (12, bottom)], 4) - y_offset += text.surface.get_rect().height + 16 + y_offset = self.prepare_action(choice, action, y_offset) # We cheat horribly for layout reasons - hint = TextBoxWidget((0, 0), HINTS[self.state.gameboard.player_mode], - box_width = INFO_SIZE[0] // EIGHT_BIT_SCALE) + hint_text = HINTS[self.state.gameboard.player_mode] + if self.state.gameboard.player_mode == EXAMINE: + if self.card_position in self.state.player.legal_moves(): + hint_text += HINT_LEGAL_MOVE + + hint = TextBoxWidget((4, 0), hint_text, padding=2, + box_width=(INFO_SIZE[0] - 4) // EIGHT_BIT_SCALE) hint.prepare() y_offset = INFO_SIZE[1] - hint.surface.get_rect().height - self.surface.blit(hint.surface, (0, y_offset)) + self.surface.blit(hint.surface, (4, y_offset)) + + def prepare_action(self, choice, action, y_offset): + text = TextBoxWidget( + (18, y_offset), action.get_text(), + box_width=(INFO_SIZE[0] - 16) // EIGHT_BIT_SCALE, + fontsize=28) + text.render(self.surface) + # self.chosen may be None, in which case we don't draw the border. + if choice == self.chosen: + if not action.check_available(self.state.player): + colour = (255, 0, 0, 255) + else: + colour = (255, 255, 0, 128) + bottom = y_offset + text.surface.get_rect().height + right = text.surface.get_rect().width + 12 + pygame.draw.lines(self.surface, colour, True, + [(18, y_offset), (right, y_offset), + (right, bottom), (18, bottom)], 4) + if action.required_bits: + img_name = BIT_MAP[action.required_bits].replace( + '.png', '_small.png') + img = resources.get_image(img_name, + transforms=(EIGHT_BIT,)) + self.surface.blit(img, (0, y_offset)) + return y_offset + text.surface.get_rect().height + 16 - def set_card(self, card): - self.card = card + def set_position(self, position): + self.card_position = position + self.card = self.state.board_locations[self.card_position] + if self.state.gameboard.player_mode == ACT: + if self.chosen is None: + self.chosen = 0 + else: + self.chosen = None def draw(self, surface): surface.blit(self.surface, self.pos) def handle_event(self, ev): - if self.state.gameboard.player_mode == MOVE: + if self.state.gameboard.player_mode == EXAMINE: return super(InfoAreaWidget, self).handle_event(ev) if ev.type == pgl.KEYDOWN: - if ev.key in (pgl.K_RETURN, pgl.K_KP_ENTER): + if ev.key in KEYS.SELECT: + player = self.state.player action = self.card.actions[self.chosen] - if not action.check_available(self.state.gameboard.player): + if not action.check_available(player): print "BEEP!" - return True - action.perform_action(self.state.gameboard, self.card) - self.state.gameboard.change_mode() - InvalidateTheWorld.post() - return True - if ev.key in (pgl.K_UP, pgl.K_w, pgl.K_COMMA): + else: + action.perform_action(self.state.gameboard, self.card) + self.state.gameboard.replace_card(player.position) + self.state.gameboard.change_mode(EXAMINE) + self.set_position(player.position) + return finish_event() + if ev.key in KEYS.UP: if self.chosen > 0: self.chosen -= 1 - InvalidateTheWorld.post() - return True - if ev.key in (pgl.K_DOWN, pgl.K_s, pgl.K_o): + return finish_event() + if ev.key in KEYS.DOWN: if self.chosen + 1 < len(self.card.actions): self.chosen += 1 - InvalidateTheWorld.post() - return True + return finish_event() return super(InfoAreaWidget, self).handle_event(ev)